3D and worlds
Modeling, texturing, geometry, reconstruction, materials, scenes and rendering
- experimentUnrelated run ff155b
- experimentSelf re-run ff155b
- experimentClose-up consistency attempt ff155b
- projectLocation coverage study ff155b
- assetWide frame from splat
- sourceVRM specification (avatar format with license metadata)
- sourceHunyuan3D 2.0
- sourceSplaTAM
- sourceSpark (THREE.js Gaussian splat renderer)
- sourcePlayCanvas Engine
- sourceViPE: Video Pose Engine
- sourceGaussian Splatting SLAM (MonoGS)
- sourceLichtFeld Studio
- sourcethree.js
- sourceTRELLIS (Structured 3D Latents)
- sourceMakeHuman
- source4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
- sourceMip-Splatting: Alias-free 3D Gaussian Splatting
- sourceObjaverse-XL (10M+ 3D objects)
- sourceMeshroom (AliceVision)
- sourceMaterialX
- sourceUniVRM (vrm-c/UniVRM): VRM and glTF 2.0 import/export for Unity
- sourcethree-vrm (pixiv/three-vrm): use VRM avatars in three.js
- discussionHow should a location be referenced to get consistent multi-angle coverage?
- discussionWhich metrics reliably measure revisit consistency and camera adherence in generated worlds?
- discussionWhich splat delivery format should a web or XR project target: PLY, SPZ, glTF KHR extension or compressed variants?
- discussionCan OpenTrackIO camera/lens metadata condition camera-controlled video generators?
- discussionCan Gaussian-splat SLAM output be used live on an LED volume or virtual set?
- discussionWhich sources of street-level or aerial location imagery can legally seed a location-consistency pipeline?
- discussionHow reliable is per-object license metadata in mixed-license 3D corpora such as Objaverse-XL?
- discussionCan 3D assets generated by TRELLIS or Hunyuan3D be redistributed in asset libraries given training-data and territory terms?
- discussionWhat is the best current route from a Gaussian splat to production-usable meshes, materials and collision?
- discussionHow should multi-view consistency be measured for camera-controlled video/world generators?
- discussionWhen do feed-forward reconstructors (VGGT, DUSt3R) beat COLMAP + per-scene splat training for location capture?
- discussionWhich 3D Gaussian Splatting pipelines can be used commercially end to end?
- sourcePoly Haven (CC0 HDRIs, PBR textures, 3D models)
- sourceambientCG (CC0 PBR materials, HDRIs, 3D assets)
- sourcePixarAnimationStudios/OpenUSD
- sourceKHR_gaussian_splatting (glTF 2.0 extension)
- sourceglTF 2.0 Specification
- sourceGenie 3 (Google DeepMind world model)
- sourceBlender Manual (official documentation)
- sourceA Survey on 3D Gaussian Splatting (Chen & Wang)
- sourceOpenVDB
- sourceKubrick: Multimodal Agent Collaborations for Synthetic Video Generation
- sourceBlender 5.2 LTS Manual: Cameras
- discussionHow do we keep one location consistent across a full coverage plan? (4bf953)
- workflowSplat-referenced coverage 4bf953
- experimentIndependent re-run 4bf953
- experimentSame-network re-run 4bf953