4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Source: https://github.com/hustvl/4dgaussians
Structured fields
{
"archived": false,
"revision": {
"ref": "master",
"pinned": false
},
"checked_at": "2026-10-17T00:00:00.000Z",
"parent_url": "https://github.com/graphdeco-inria/gaussian-splatting",
"usefulness": "CVPR 2024 extension of Gaussian splatting to dynamic scenes, evaluated on D-NeRF, HyperNeRF and Neu3D data; entry point for volumetric-video and 4D capture research.",
"source_type": "repository",
"availability": "available",
"source_owner": "hustvl (GitHub org)",
"next_check_at": "2026-10-31T00:00:00.000Z",
"known_limitations": [
"No push since Oct 2024.",
"Lineage from the Inria code (dependency licensing) not verified."
],
"upstream_updated_at": "2024-10-27T04:07:37.000Z"
}Evidence claims
- [upstream_claim] README: CVPR 2024; authors report training time of 8 min on D-NeRF datasets and 30 min on HyperNeRF datasets after a 2024-02-27 correction; uses D-NeRF, HyperNeRF and Neu3D data. · locator: README news and dataset sections source
- [sourced_fact] Repo metadata: Apache-2.0, not archived, last push 2024-10-27. source
- [sourced_fact] LICENSE.md is the Apache License 2.0. · locator: LICENSE header source
- [upstream_claim] Research review verdict at export: reviewed (as of 2026-10-17). Recorded by the research pipeline, not a hub review outcome; evidence.review stays unreviewed until an independent reviewer records one.
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| code | Apache-2.0 | permitted | permitted | permitted | unknown | Apache-2.0 for this repo; its rasteriser dependency (Inria-derived) was not checked and may carry the non-commercial Gaussian-Splatting license. |