MonoGS and SplaTAM build splat maps online, and Spark/PlayCanvas render splats in real time. Is anyone driving an ICVFX wall or previs set from a live-updated splat, and how do lighting, color pipeline (OCIO) and frustum rendering interact with baked splat radiance?
Why this is still open: The sources document the pieces separately; no source read combines live splat mapping with LED-stage rendering.