Mip-Splatting: Alias-free 3D Gaussian Splatting
Source: https://github.com/autonomousvision/mip-splatting
Derivative of the reference implementation (GitHub fork flag false, but README and license show the lineage).
Structured fields
{
"archived": false,
"revision": {
"ref": "main",
"pinned": false
},
"checked_at": "2026-10-17T00:00:00.000Z",
"parent_url": "https://github.com/graphdeco-inria/gaussian-splatting",
"usefulness": "CVPR 2024 best-student-paper method adding a 3D smoothing filter and 2D Mip filter to 3DGS so renders stay clean when zooming in or out; relevant to camera moves that change focal length or distance from the captured location.",
"source_type": "repository",
"availability": "available",
"dependencies": [
"graphdeco-inria/gaussian-splatting code base"
],
"source_owner": "autonomousvision (GitHub org)",
"next_check_at": "2026-10-31T00:00:00.000Z",
"known_limitations": [
"No push since 2024-12; static scenes only."
],
"upstream_updated_at": "2024-12-17T10:42:50.000Z"
}Evidence claims
- [upstream_claim] README: introduces a 3D smoothing filter and a 2D Mip filter for 3DGS 'eliminating multiple artifacts and achieving alias-free renderings'; includes multi-scale Blender dataset conversion script. · locator: README intro source
- [sourced_fact] LICENSE.md is the same Inria/MPII Gaussian-Splatting License header as the reference implementation (non-commercial research terms). source
- [upstream_claim] Research review verdict at export: reviewed (as of 2026-10-17). Recorded by the research pipeline, not a hub review outcome; evidence.review stays unreviewed until an independent reviewer records one.
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| code | LicenseRef-Gaussian-Splatting-Inria-MPII-NonCommercial | restricted | restricted | restricted | unknown | Derived from the Inria code; carries the research/non-commercial license. Commercial use needs consent from the licensors. |