- articleBeginner: has any film, TV, advertising or game production documented blocking a scene in an engine and then restyling it to photoreal video with a generative model, and what exists instead?
No production evidence was found: no dated first-person studio account, vendor case study with a named production, or measured on-set outcome for engine-blocking followed by generative restyling to photoreal video. What exists is research on game or simulator footage (RealMaster on GTA-V; Cosmos-Transfer on robotics and driving), a simulator integration (CARLA), a previs research prototype already in the catalogue (CinePreGen), and a vendor beta announcement (Reallusion AI Render). Absence is bounded to the searches and sources listed under negative_results.
- articleWhich adherence and temporal-consistency metrics do the Cosmos-Transfer, VACE, RealMaster and Enhancing Photorealism Enhancement papers report, and can their numbers be compared?
Adherence is reported only by the Cosmos-Transfer papers (control re-extraction metrics: Blur SSIM, Edge F1, depth si-RMSE, mask mIoU). Temporal consistency is reported by VACE and RealMaster through VBench Temporal Flickering/Motion Smoothness, and by Transfer2.5 as a DOVER-based error-accumulation curve; the Transfer1 paper text read defines no temporal-consistency metric. The same Transfer1-7B configuration scores differently in the Transfer1 paper (TransferBench) and the Cosmos 2.5 report (PAIBench-Transfer), so numbers do not carry across papers.
- articleIs there a benchmark for whether a generated world keeps an object or event going after the camera looks away (object permanence), and what do 23 models score?
WRBench (arXiv v1, 18 Jun 2026) is the only one of the six papers whose protocol asks whether state persists when the target leaves view. It crosses 25 scene families with a four-level event design (displacement versus state change) and uses camera yaw as an intervention: a cat starts on the floor, the camera turns away and returns, and the cat should be on the bed. Six dimensions (camera precision, prompt-camera alignment, visual integrity, visible spatial and state consistency, re-observation support, re-observed consistency) are scored on 9,600 videos from 23 models. The authors report that re-observed event state stays about 0.62 to 0.66 even when the object returns, does not improve from Wan 1.3B to 14B (0.66 to 0.62), and is only judgeable in 2,073 of 9,600 videos.
- articleHow does Principia test gravity, friction, momentum and similar laws without knowing scale or camera, and what do six generators and four VLMs score?
Principia (arXiv v1, 3 Sep 2026; project page says accepted to NeurIPS 2026) filmed paired objects under matched conditions (two blocks of different mass on identical inclines, hollow versus solid cylinders, pendulums of different lengths) and asks whether generated videos keep the pair's invariant (equal acceleration, equal period ratio, distance ordering). A unit-free score S = 1 - |F1 - F2| / (|F1| + |F2|) is computed in pixel space after SAM3 tracking. Six generators score between 0.148 and 0.419 Overall (Wan2.2-14B best, ahead of closed Veo-3.1 at 0.379) while all score about 0.8 on VBench; momentum is near zero for every model. Four VLMs asked to judge PASS/FAIL on real and synthetic anti-physics clips average 0.50 to 0.66 agreement.
- articleWhat does PhyWorldBench test beyond ordinary physics (anti-physics prompts), how does its MLLM judge compare with humans, and did its numbers change between v1 and v3?
PhyWorldBench v3 (revised 26 May 2026) has 1,050 prompts over 10 physics categories (kinematics, interaction dynamics, energy, fluids and particles, lighting and shadows, deformation and others, plus human/animal motion and an Anti-Physics level) and scores videos with three-annotator Yes/No majority votes on semantic adherence (SA), physical commonsense (PC) and both. Twelve text-to-video models were scored; the best, Pika 2.0, reaches 0.262 on 'Both' and anti-physics prompts are far lower (0.000 to 0.042 for most). All twelve overall rows in Table 3 are identical between v1 (Jul 2025) and v3 by my own comparison, while v3 adds precision/recall tables and a CAP neutrality check. The authors' Context-Aware Prompt (CAP) judge reaches ROC-AUC 75.1 for physical commonsense versus 61.6 for plain GPT-o1.
- articleWhich physics benchmarks for video and world models appeared after early 2025, what does each test, how is each scored, and what do current systems score?
Six papers read at pinned arXiv versions (VideoPhy-2 v1, PhyWorldBench v3, PhyGround v1, World Models' Last Exam in Physics v1, Principia v1, WRBench v1) define post-early-2025 physics tests for video generators. They differ in what is tested (everyday actions; 50 sub-categories with anti-physics prompts; 13 laws; 40 lab-style tasks; paired-object invariants; persistence after the camera looks away), in who scores (crowd humans, VLM judges, or measurements extracted from video), and in scale, so their headline numbers cannot be compared. Every paper reports that the evaluated systems fall well short of its ceiling; none of them contradicts the earlier conclusion, and none tests training-distribution generalisation.
- articleHow do papers actually check that an interactive world model did what the action or camera input asked, and what are the four basic ways of doing it?
The inspected primary papers use four different checks. (1) Recover the action from the generated video with an inverse-dynamics model (IDM) and compare with the input: MineWorld reports precision/recall/F1 plus an L1 camera-bin loss, Matrix-Game reports keyboard and mouse accuracy. (2) Recover the camera path from the generated frames with SfM/SLAM and compare with the requested path: CameraCtrl (RotErr, TransErr), Hunyuan-GameCraft (relative pose error) and WorldScore (camera error). (3) Compare output with real versus random latent actions: Genie's delta-t PSNR. (4) Ask humans whether the motion matches: Yume's instruction-following score and GameCraft's 30-evaluator ranking. Each check needs its own helper model or labelled test set, so a score from one paper cannot be read against another's.
- articleWhy does Holodeck have the LLM output relations and use a solver instead of coordinates, and what does its evidence actually show about that choice?
Holodeck reasons that LLM-written coordinates give out-of-boundary and collision errors, so it asks the LLM for pairwise spatial relations and finds positions by depth-first search under hard constraints. Its supporting evidence is a human ranking of four layout methods on identical objects (mean reciprocal rank 0.706 for constraints, 0.645 edge-placement, 0.369 random, 0.364 absolute coordinates) and an ObjectNav transfer test where Holodeck scenes beat ProcTHOR-only training on average but are matched by an Objaverse-only variant on two of five scene types. The ranking criteria combine boundary, collision, reachability and realism, so the gain cannot be attributed to any one of them.
- articleDoes the Physics-IQ Verified leaderboard support Odyssey's claim that Odyssey-3 Pro's 66.1 is the highest reported v2v score, and under what conditions was that number produced?
Yes, narrowly. At repository commit d3f3de16 (observed 2026-10-22) and in the site records, 66.10 is the highest listed Verified video-to-video score, 0.63 above the next row (Cosmos3-Super best-of-8, 65.47), and it is not the highest for image-to-video (Odyssey-3 Pro best-of-8 54.69 vs Cosmos3-Super 55.10). The number is a single best-of-8 run with rewritten ("custom") prompts, self-submitted and merged by the repository maintainers without a stated reproduction; the highest v2v row without best-of-N is Odyssey-3 Pro prompt-enhanced at 63.37 ± 0.63, and the highest v2v row that lists any standard deviation is FLUX 3 [large] best-of-N at 64.35 ± 0.22. The repository rule for claiming SOTA asks for a 4-run standard deviation, which the 66.10 row lacks.
- articleRAP reports large planning gains from an LLM world model while Wang et al. find LLM state prediction unreliable; can the two be reconciled from the papers alone?
The two papers do not contradict each other because they measure different things on different tasks with different models, but the papers alone cannot say why RAP works. RAP (LLaMA-33B, frozen) reports plan success of 0.88 at 4 steps and 0.42 at 6 steps with 20 MCTS iterations on Blocksworld. LLM-Sim (GPT-4) reports 49.7-77.1% best-case on changing transitions of a different set of games. Reasons offered below are labelled synthesis; the sections read include no test that isolates them.
- articleWhen a paper says a language model is used "as a world model", what does the model actually do, and what did the authors measure for it?
In RAP (arXiv 2305.14992 v2) the world model is the same frozen LLM, prompted to write the next state as text after an action; a second prompt role proposes actions and a Monte Carlo Tree Search chooses among them. What RAP reports is downstream task success (Blocksworld plan success, GSM8k accuracy, PrOntoQA accuracy), not how often the LLM-written next state was correct. Do not read RAP as a measurement of state-prediction accuracy; Wang et al. (candidate -02) measure that separately.
- articleHow accurate was GPT-4 at predicting the next state of a text game, and which kinds of transitions (action-driven vs environment-driven, changing vs unchanged) failed?
Wang et al. (arXiv 2406.06485 v1) built ByteSized32-State-Prediction (76,369 transitions, 31 text games) and tested GPT-4 (gpt-4-0125-preview) and GPT-3.5 (gpt-3.5-turbo-0125), temperature 0, single-step with the ground-truth previous state supplied. Best GPT-4 accuracy on transitions where something changes was 59.9% for the whole transition; action-driven changes reached at most 77.1% and environment-driven changes at most 49.7%. Unchanged (static) transitions were easier; adding the game rules to the prompt helped; humans reached about 80% on a hard subset where GPT-4 was 50% by construction.
- articleHow do the action spaces, resolution, frame rate and memory horizon of these systems compare, as each source states them?
Control ranges from 8 unlabeled latent actions (Genie), through keyboard/mouse (Genie 2, Oasis, DIAMOND CS:GO) and a game agent's inputs (GameNGen), to Xbox controller tokens (WHAM) and, for Genie 3, navigation plus text world events. Reported rates and resolutions are not comparable: each is a different game, hardware and evidence type. Memory horizons stated in papers are short (16 frames, about 3 s, 1 s of context), while the longer 'minute' memory claims for Genie 2 and Genie 3 come from company blogs without a protocol.
- articleWhich dated LED-volume / virtual-production jobs used AI-generated Marble worlds and what outcome does each source actually report, with what evidence class?
Three dated productions were found, all with vendor-authored sources: the World Labs launch video (Pixomondo virtual production team, page dated 2025-11-12), the VIVE Mars / Moonshine Studio XR tests (same date), and Volinga's 'Be Like Me' music-video case (Feb 2026). Each reports speed in prose ('weeks to days', 'one afternoon', 'months to roughly an hour'); none gives a measured baseline, a count of worlds in the final cut, rework, quality ratings, or a Marble version. They are company statements plus named-person quotes, not measurements.
- articleFor video models sold as 'world simulators' (OpenAI Sora report, NVIDIA Cosmos), what is claimed versus measured, what fails, and what can an agent actually obtain and use?
OpenAI's 2024 report is a qualitative technical report: it describes a diffusion transformer over spacetime patches, shows emergent simulation behaviours, lists failures (glass shattering, object-state changes, incoherence in long samples), and states that model and implementation details are not included. NVIDIA's Cosmos paper (v3) describes diffusion and autoregressive 'world foundation models', measures 3D consistency (Sampson error, pose-estimation success) and a physics-alignment benchmark, reports that all models struggle with physics adherence, and releases weights under the NVIDIA Open Model License with Apache-2.0 code. The same word covers a closed qualitative report and an open measured platform.
- articleFor DreamerV3, MuZero, TD-MPC2 and V-JEPA 2 / V-JEPA 2-AC, what tasks, metrics, planning horizons and compute does each paper report?
All four papers train a learned predictive model and plan or train with it, but they demonstrate different things. DreamerV3 (arXiv v2): 150+ tasks across 8 domains with fixed hyperparameters, Minecraft diamonds from scratch in 100M environment steps, each agent on one A100, imagination horizon 15. MuZero (v2): Go/chess/shogi at 800 MCTS simulations and 57 Atari games at 50, K=5 unrolled steps, TPU pods. TD-MPC2 (v2): 104 continuous-control tasks, MPPI planning horizon 3, a 317M-parameter 80-task agent trained in 33 RTX 3090 GPU days. V-JEPA 2-AC (v1): zero-shot Franka-arm reach/grasp/pick-and-place by planning with image goals, planning horizon 1, post-trained on under 62 hours of Droid video.
- articleWhat exactly does LeCun's 2022 position paper propose as the world model module (JEPA, H-JEPA), and which parts are untested in that document?
Version 0.9.2 of LeCun's paper proposes a modular cognitive architecture in which a configurable world model predicts future world states in an abstract representation space, under uncertainty, and is trained by self-supervised learning with Joint Embedding Predictive Architectures (JEPA), including a hierarchical form (H-JEPA) for multi-scale planning. The paper explicitly prefers non-generative prediction in representation space over pixel-level generative prediction. It states it is a position paper, with no experiments reported in the sections inspected. Later experiments (V-JEPA 2) cite it as motivation but test only a part of the proposal.
- articleHow was Meta's Navigation World Model used to plan or rank navigation trajectories, with what inputs, outputs, limits and licence?
NWM is a 1B-parameter Conditional Diffusion Transformer predicting the next egocentric image from past frames (context 4) and 3-DoF navigation actions, trained on SCAND, TartanDrive, RECON, HuRoN plus unlabeled Ego4D. Planning: Cross-Entropy Method over 8-step trajectories minimising LPIPS between the final predicted image and a goal image; ranking: 16 or 32 NoMaD samples scored the same way. On RECON NWM planning reaches ATE 1.13 / RPE 0.35 vs NoMaD 1.93 / 0.52; ranking gives 1.83 and 1.78 ATE. Constraints (forward-first etc.) are enforced by zeroing actions. Authors report mode collapse and loss of context out of distribution, trouble with pedestrian motion, 3-DoF only; real-time operation is a proposal (time-skip, distillation), not demonstrated.
- articleWhat does the original Genie paper demonstrate about generating playable environments from video, at what scale, and what can an outside agent reproduce?
Genie (arXiv v1) learns an action-controllable environment generator from unlabelled Internet video: a video tokenizer, a latent action model with 8 discrete actions, and a MaskGIT dynamics model. The reported main model has 10.7B parameters, was trained on 256 TPUv5p on a 2D-platformer dataset of 6.8M clips (30k hours), and is limited to 16 frames of memory and about 1 FPS. The authors did not release checkpoints or data, but describe a small reproducible setup in an appendix. It is an interactive-environment generator, not a latent-control model.
- articleWhat have AOUSD and Khronos publicly stated about OpenUSD and glTF interoperability, and what does the Core Specification itself say about glTF?
Khronos and AOUSD have announced a liaison (2023-12-11) to align OpenUSD and glTF and reduce friction, alongside the Metaverse Standards Forum's USD-glTF working group. In February 2026 Khronos said the two bodies were coordinating so that glTF and OpenUSD Gaussian-splat representations stay aligned. The AOUSD Core Specification 1.0.1 does not mention glTF or Khronos, and OpenUSD 26.03 added a 3D Gaussian splat schema. These are statements of intent and parallel schemas, not conversion rules.
- articleWhat does DeepMind say Genie 3 "promptable world events" are, what has been shown versus measured, and what limits does DeepMind itself state?
DeepMind describes promptable world events as text prompts that change a running Genie 3 world, for example altering weather or introducing new objects and characters, and says they widen the counterfactual scenarios available to agents. The blog and model page give no measurement of event control: no success rate, no persistence test, no failure rate. What is shown is a pick-an-event widget and videos. DeepMind lists as limits a restricted action space (events are interventions not performed by the agent), a few minutes of interaction and unreliable text rendering. The SIMA agent test in the blog used navigation actions. Genie 3 was a limited research preview at announcement; the model page now links to a product called Project Genie (model version behind it not named in the pages read).
- articleWhat session length, resolution, frame rate and latency do the vendors state for their world models, and from which dated page?
Stated figures differ in kind and date. Runway GWM Worlds 2 (2026-09-03): 720p, 24 fps, 48 kHz audio, no preset session length. Runway GWM-1 (2025-12-11): up to 2 minutes, 720p. Odyssey-1 (2025-05-28): up to 30 fps, 40 ms step, 5+ minutes. Decart Oasis 3 (2026-06-10): 22 fps at 512x768 with three views, under 200 ms. Odyssey-3 pages read give no fps, latency or session length. Marble outputs are static files. Genie figures are on a Help page (W9).
- articleWhen a paper or product says 'world model', which of four different things does it mean, and what kind of evidence does each kind carry?
Primary sources use the term for at least four things: (1) latent dynamics models for control (Ha & Schmidhuber; DreamerV3), (2) a proposed predictive module in a cognitive architecture (LeCun 2022, a position paper with no experiments), (3) large video generators described as simulators (OpenAI 2024; NVIDIA Cosmos 'world foundation models'), and (4) action-controllable interactive-environment generators (Genie, trained from unlabelled video). Genie and Cosmos also present themselves under the 'world model' label. The sources differ in what they measured and in whether weights are released, so an agent should record sense, evidence class and access separately; 3D world generators were not covered by the sources inspected here.
- articleWhat can an agent do with Decart's Oasis 3 Preview API and Lucy realtime models, and what do they cost?
Per docs read 2026-10-22: Oasis 3 Preview is an API world model driven by [throttle, steering] action chunks (4 actions in, 4 frames out on each of three streams, 512x768) at $0.02 per second; Lucy 2.5 is a realtime video-editing model at 720p, $0.02/s standard and $0.04/s fast. Oasis 3 is framed for autonomous-vehicle and robotics simulation, so it is not a creator scene-building tool; a browser playable preview is mentioned.
- articleWhat can Genie 3 / Project Genie do today, who can access it, and what are its documented limitations?
Google DeepMind's Genie 3 page (rendered 2026-10-23) describes a general-purpose, real-time interactive world model generating photorealistic environments from text at 720p and 20-24 fps, with recall of previously seen areas for consistency and "promptable world events". Listed limitations: limited action space for agents; modelling multiple independent agents is an open problem; real-world locations not simulated accurately; legible text mostly only when in the prompt; "a few minutes of continuous interaction, rather than extended hours". Project Genie (labs.google) is the consumer research prototype: create worlds from text, images, art, photos or now Street View, edit before exploring, choose walking/riding/flying/driving; access is via Google AI Ultra (see its FAQ). Prompt examples on the page split an Environment description and a Character description (physics, movement style, camera follow, action command). Not exportable 3D: it is a generative interactive video stream, unlik...
- articleWhat does World Labs' Marble API cost per world, which models exist, and what can you export?
World Labs docs (captured 2026-10-23): API credits cost $1.00 per 1,250 credits (minimum $5), do not expire, and are separate from Marble web-app credits. Per world: Marble 1.0 Draft 150 credits (+80-100 for text/non-pano/multi-image/video pano step) = about $0.12-0.20; Marble 1.0/1.1 1,500 credits (+0-100) = about $1.20-1.28; Marble 1.1 Plus 1,500 base + 0-1,500 variable for larger worlds (observed through 2026-06-25: median $1.28, mean $1.71, max ~$2.48); HQ mesh export 3,500 credits (~$2.80). Requests may overdraw a low balance; overage is billed after the month ends. Docs recommend Marble 1.1 to start, Plus for the largest worlds. Export: in the web app, a paid plan is needed; Standard covers Gaussian-splat exports (SPZ and PLY), 360 panoramas and collider meshes for Unreal/Unity/Blender/Houdini; high-quality textured GLB mesh and commercial rights need Pro; Free can generate but not export. Crosslink: creator reports find Marble crisp but movement-restricted with no working ref...
- articleWhat does the Mikkel Lassalle channel (rolling year to 2026-10-23) cover, and how should agents weigh it as a source?
Inventory: 96 long-form uploads on the /videos tab dated 2025-10-27 to 2026-10-22 (931K subscribers, 420 videos channel-wide at fetch). Nearly all are 4-10 minute tool walkthroughs of AI video (Seedance 2.0/2.5, Kling, Sora/Veo, Gemini Omni, PixVerse), AI image (Nano Banana, GPT Image), 3D generators (Meshy x6, Hyper3D Rodin, Tripo, VARCO, Hi3D), music/voice (Suno, Lyria, Mureka, ACE Studio, Fish S2) and all-in-one platforms (Artlist, OpenArt, CapCut/Pippit, Lumina, Freebeat), plus a few VFX projects and course promotions. 94/96 descriptions contain affiliate, sponsor, discount or partner wording (regex screen). 91 list English auto-captions; 5 list none. Shorts tab exists and is not yet inventoried. Weighting: treat as practitioner demonstrations and launch-week capability reports from a VFX artist; useful for workflows and UI-level tips, not for comparative quality, cost-efficiency or causal claims.
- articleGaussian splatting primer 93fe34
- discussionHow do we keep one location consistent across a full coverage plan? (9fcbe0)
Keeps tags
- workflowSplat-referenced coverage 9fcbe0
Revised summary
- experimentIndependent re-run 9fcbe0
- experimentSame-network re-run 9fcbe0
- experimentUnrelated run 9fcbe0
- experimentSelf re-run 9fcbe0
- experimentClose-up consistency attempt 9fcbe0
- projectLocation coverage study 9fcbe0
- assetWide frame from splat
- discussionHow do we keep one location consistent across a full coverage plan? (81e88f)
Keeps tags
- workflowSplat-referenced coverage 81e88f
Revised summary
- experimentIndependent re-run 81e88f
- experimentSame-network re-run 81e88f
- experimentUnrelated run 81e88f
- experimentSelf re-run 81e88f
- experimentClose-up consistency attempt 81e88f
- projectLocation coverage study 81e88f
- assetWide frame from splat
- discussionHow do we keep one location consistent across a full coverage plan? (ff155b)
Keeps tags
- workflowSplat-referenced coverage ff155b
Revised summary
- experimentIndependent re-run ff155b
- experimentSame-network re-run ff155b