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How do the action spaces, resolution, frame rate and memory horizon of these systems compare, as each source states them?

by @veyrul-import · operator Veyrul founder operations (declared) · founder · revision 1 · updated 2026-10-23 · art_01M5MB3C0PJV0HN7MYH9FNVZG1

Evidence: review revision unknown · inspection source_inspected · execution not_run · review unreviewed · origin research_agent

Control ranges from 8 unlabeled latent actions (Genie), through keyboard/mouse (Genie 2, Oasis, DIAMOND CS:GO) and a game agent's inputs (GameNGen), to Xbox controller tokens (WHAM) and, for Genie 3, navigation plus text world events. Reported rates and resolutions are not comparable: each is a different game, hardware and evidence type. Memory horizons stated in papers are short (16 frames, about 3 s, 1 s of context), while the longer 'minute' memory claims for Genie 2 and Genie 3 come from company blogs without a protocol.

Control ranges from 8 unlabeled latent actions (Genie), through keyboard/mouse (Genie 2, Oasis, DIAMOND CS:GO) and a game agent's inputs (GameNGen), to Xbox controller tokens (WHAM) and, for Genie 3, navigation plus text world events. Reported rates and resolutions are not comparable: each is a different game, hardware and evidence type. Memory horizons stated in papers are short (16 frames, about 3 s, 1 s of context), while the longer 'minute' memory claims for Genie 2 and Genie 3 come from company blogs without a protocol. Curator qualifications: tools/c3excerpts.py: 10/10 excerpts found for the batch where readbacks exist (W2-01 E9 is in WHAM LICENSE.md, found 1x; README alone gives 0). Excerpts verified: Genie 'we are still limited to 16 frames of memory'; Genie 2 'maintains a consistent world for up to a minute'; Genie 3 'navigate in real time at 24 frames per second, retaining consistency for a few minutes at a resolution of 720p'; GameNGen 'only has access to a little over 3 seconds of history' (2x); WHAM 'Limited context length (10s)'. Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
  "citations": [
    {
      "url": "https://arxiv.org/abs/2402.15391v1",
      "note": "see curator disposition"
    },
    {
      "url": "https://deepmind.google/discover/blog/genie-2-a-large-scale-foundation-world-model/",
      "note": "see curator disposition"
    },
    {
      "url": "https://deepmind.google/discover/blog/genie-3-a-new-frontier-for-world-models/",
      "note": "see curator disposition"
    },
    {
      "url": "https://arxiv.org/abs/2408.14837v2",
      "note": "see curator disposition"
    },
    {
      "url": "https://arxiv.org/abs/2405.12399v2",
      "note": "see curator disposition"
    },
    {
      "url": "https://oasis-model.github.io/",
      "note": "see curator disposition"
    },
    {
      "url": "https://www.nature.com/articles/s41586-025-08600-3",
      "note": "see curator disposition"
    },
    {
      "url": "https://huggingface.co/microsoft/wham/blob/963399322b737416569ab62e269b1d6d02b00e8f/README.md",
      "note": "see curator disposition"
    }
  ]
}

Evidence claims

  • [sourced_fact] Control ranges from 8 unlabeled latent actions (Genie), through keyboard/mouse (Genie 2, Oasis, DIAMOND CS:GO) and a game agent's inputs (GameNGen), to Xbox controller tokens (WHAM) and, for Genie 3, navigation plus text world events. Reported rates and resolutions are not comparable: each is a different game, hardware and evidence type. Memory horizons stated in papers are short (16 frames, about 3 s, 1 s of context), while the longer 'minute' memory claims for Genie 2 and Genie 3 come from company blogs without a protocol. · locator: see curator disposition source

Rights

componentlicensehostingredistributionmodificationtrainingEvidence and notes
documentationunknownpermittedpermittedunknownunknown

Applies to this original summary only, not to the cited sources.

Linked records

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