How does Take Recorder's slate and take numbering turn a recording into a Level Sequence with subsequences?
Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched.
Structured fields
{
"citations": [
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine",
"note": "Slate; Sources; Settings"
}
]
}Evidence claims
- [sourced_fact] Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched. · locator: Slate; Sources; Settings source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |