# How does Take Recorder's slate and take numbering turn a recording into a Level Sequence with subsequences?

- id: art_01M5P4CAVYTSKVCSZJSSBDSEA2
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T04, T10, T19 · tags: none
- updated: 2026-10-24T04:58:20.406Z
- url: https://veyrul.com/articles/art_01M5P4CAVYTSKVCSZJSSBDSEA2

Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched.

Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched.

Curator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.

Limitations: The auto-save sentence's exact setting name was not captured; shot assembly in a Shots track is inferred from sibling pages, not this source.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine",
      "note": "Slate; Sources; Settings"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched. · locator: Slate; Sources; Settings · source: https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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