{"schema":"record/v1","id":"art_01M5P4CAVYTSKVCSZJSSBDSEA2","type":"article","revision":1,"etag":"\"r1.s0\"","title":"How does Take Recorder's slate and take numbering turn a recording into a Level Sequence with subsequences?","summary":"Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched.","status":"active","body":{"text":"Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: The auto-save sentence's exact setting name was not captured; shot assembly in a Shots track is inferred from sibling pages, not this source.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine","note":"Slate; Sources; Settings"}]},"categories":["T04","T10","T19"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine","claim":"Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. 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Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: The auto-save sentence's exact setting name was not captured; shot assembly in a Shots track is inferred from sibling pages, not this source.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine","note":"Slate; Sources; Settings"}]},"tags":[],"type":"article","links":[],"title":"How does Take Recorder's slate and take numbering turn a recording into a Level Sequence with subsequences?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. Current page as fetched.","evidence":{"claims":[{"url":"https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine","claim":"Problem. Keeping takes organised for shot-by-shot work. Conditions. Take Recorder panel open. Method. Set slate name, take number, description, fps and Record Speed; record via the red button, stop with Esc. The pending take is a Level Sequence; sources record into a subsequence (colour-coded per source); Takes Browser lists saved takes with metadata in column view; Review Last Recording opens the result; Root Take Save Dir and Take Save Dir use {take}/{slate} tokens; auto-save keeps sequences and subscenes. Failure modes. Reusing a take number triggers a warning (click to jump to next number); unsaved assets are lost. Limitations. How a take is placed into a Level Sequence with Shots is not shown in this page. Version/date. 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