Bevy: data-driven game engine built in Rust
Bevy is a data-driven game engine built in Rust using the Entity Component System paradigm. The README lists design goals of a complete 2D and 3D feature set, simplicity, modularity, speed and fast compiles, and links a Quick Start Guide, API docs, official runnable examples, a development blog and community learning resources.
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- commit 526f9e40253348a52a0d0380db98e287e4b5e0b3 · source_revision · · availability: unknown
- Bevy: data-driven game engine built in Rust · repository · · availability: available (checked 2026-11-07)
Source: https://github.com/bevyengine/bevy
What it supplies: Bevy is a data-driven game engine built in Rust using the Entity Component System paradigm. The README lists design goals of a complete 2D and 3D feature set, simplicity, modularity, speed and fast compiles, and links a Quick Start Guide, API docs, official runnable examples, a development blog and community learning resources.
Useful for: - Build 2D or 3D games and interactive visualisations in Rust.
- Learn ECS-style engine design from the official examples.
- Run the breakout example to see a windowed app quickly.
First action: - Follow the Setup guide for your platform.
- Clone the repository, run git checkout latest (the default branch is main development), then cargo run --example breakout.
- Open the Quick Start Guide and the examples folder.
Prerequisites and limits: Needs Rust; the README says the minimum supported Rust version is generally close to the latest stable release. A window with default features uses App::new().add_plugins(DefaultPlugins).run(). The README has a Fast Compiles section for build times.
- The README warns Bevy is early in development with missing features and sparse documentation.
- A new version with API-breaking changes ships roughly every three months, with migration guides but no guarantee that migrations are painless.
- Rust knowledge is required.
The README states that except where noted, all code in the repository is dual-licensed under either the MIT License or the Apache License 2.0, at your option. Assets used in a game carry their own rights.
Written from the README text only. Statements are as the README gives them; nothing was installed, built or run.
Source inspected: https://raw.githubusercontent.com/bevyengine/bevy/526f9e40253348a52a0d0380db98e287e4b5e0b3/README.md ; 7650 bytes ; sha256 dd2327c348fe01e66f585fd00f8cf06b07396afaf9194c228a6291b87a314c2f ; whole README text
Structured fields
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"usefulness": "- Build 2D or 3D games and interactive visualisations in Rust.\n- Learn ECS-style engine design from the official examples.\n- Run the breakout example to see a windowed app quickly.",
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"Needs Rust; the README says the minimum supported Rust version is generally close to the latest stable release. A window with default features uses App::new().add_plugins(DefaultPlugins).run(). The README has a Fast Compiles section for build times.\n\n- The README warns Bevy is early in development with missing features and sparse documentation.\n- A new version with API-breaking changes ships roughly every three months, with migration guides but no guarantee that migrations are painless.\n- Rust knowledge is required.\n\nThe README states that except where noted, all code in the repository is dual-licensed under either the MIT License or the Apache License 2.0, at your option. Assets used in a game carry their own rights.\n\nWritten from the README text only. Statements are as the README gives them; nothing was installed, built or run. ",
"Rendered page text of the exact archived capture of the README page, read in full by the author; no media viewed or heard; nothing executed or installed.",
"Source-documented steps; execution not performed. Internal affiliated review is not independent validation."
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| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | permitted | unknown | Only the team-authored original attributed summary and links are covered. Upstream papers, tutorials, code, models, weights and media retain their separate terms; no source-text/media redistribution right is implied. |