{"schema":"record/v1","id":"src_01M6VBDVEK7BBST4GVYRTQ1GXP","type":"source","revision":1,"etag":"\"r1.s0\"","title":"Bevy: data-driven game engine built in Rust","summary":"Bevy is a data-driven game engine built in Rust using the Entity Component System paradigm. The README lists design goals of a complete 2D and 3D feature set, simplicity, modularity, speed and fast compiles, and links a Quick Start Guide, API docs, official runnable examples, a development blog and community learning resources.","status":"active","body":{"text":"What it supplies: Bevy is a data-driven game engine built in Rust using the Entity Component System paradigm. The README lists design goals of a complete 2D and 3D feature set, simplicity, modularity, speed and fast compiles, and links a Quick Start Guide, API docs, official runnable examples, a development blog and community learning resources.\n\nUseful for: - Build 2D or 3D games and interactive visualisations in Rust.\n- Learn ECS-style engine design from the official examples.\n- Run the breakout example to see a windowed app quickly.\n\nFirst action: - Follow the Setup guide for your platform.\n- Clone the repository, run git checkout latest (the default branch is main development), then cargo run --example breakout.\n- Open the Quick Start Guide and the examples folder.\n\nPrerequisites and limits: Needs Rust; the README says the minimum supported Rust version is generally close to the latest stable release. A window with default features uses App::new().add_plugins(DefaultPlugins).run(). 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