What capture, performer and identity conditions does Epic say MetaHuman Animator needs to solve facial performance onto a rig, and what degrades or fails the solve?
Partially verified: the curator re-read S17, S18, S19; S20 was not re-read by the curator and rests on the producer's pinned reading. MetaHuman Animator guidance sets footage requirements (HD/4K 60 fps, H.264 CRF 18 or better, about 25 Mbps for HD; face at least 1/30 of frame width and height; a face under 40x80 px likely fails detection), a stable camera, unoccluded faces, performer limits (limited stubble, no glasses, heavy makeup or piercings; adult faces only; markers unnecessary) and an identity take per device and appearance (neutral, strongly recommended teeth pose, left/right views for iPhone). No solve-error numbers are given.
Partially verified: the curator re-read S17, S18, S19; S20 was not re-read by the curator and rests on the producer's pinned reading.
MetaHuman Animator guidance sets footage requirements (HD/4K 60 fps, H.264 CRF 18 or better, about 25 Mbps for HD; face at least 1/30 of frame width and height; a face under 40x80 px likely fails detection), a stable camera, unoccluded faces, performer limits (limited stubble, no glasses, heavy makeup or piercings; adult faces only; markers unnecessary) and an identity take per device and appearance (neutral, strongly recommended teeth pose, left/right views for iPhone). No solve-error numbers are given.
Curator qualifications: Partially verified: the curator re-read S17, S18, S19; S20 was not re-read by the curator and rests on the producer's pinned reading. Curator GET 2026-10-23 of the sources not re-read (mechanical source evidence, not semantic verification): S20: HTTP 200, bytes differ from the producer pin. Pages and paper read 2026-10-22; no capture or solve run. Depth-capture page (S20) and teeth-pose improvement wording from producer reading. Unversioned live pages; guidance may change.
Limitations: Pages and paper read 2026-10-22; no capture or solve run.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-video-capture-guidelines-in-unreal-engine",
"note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
},
{
"url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-identity-take-guidelines-in-unreal-engine",
"note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
},
{
"url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-performer-guidelines-in-unreal-engine",
"note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
},
{
"url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-depth-data-capture-guidelines-in-unreal-engine",
"note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
}
]
}Evidence claims
- [sourced_fact] MetaHuman Animator guidance sets footage requirements (HD/4K 60 fps, H.264 CRF 18 or better, about 25 Mbps for HD; face at least 1/30 of frame width and height; a face under 40x80 px likely fails detection), a stable camera, unoccluded faces, performer limits (limited stubble, no glasses, heavy makeup or piercings; adult faces only; markers unnecessary) and an identity take per device and appearance (neutral, strongly recommended teeth pose, left/right views for iPhone). No solve-error numbers are given. · locator: Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live) source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://dev.epicgames.com/documentation/metahuman/metahuman-animator-depth-data-capture-guidelines-in-unreal-engine
- cites → https://dev.epicgames.com/documentation/metahuman/metahuman-animator-identity-take-guidelines-in-unreal-engine
- cites → https://dev.epicgames.com/documentation/metahuman/metahuman-animator-performer-guidelines-in-unreal-engine
- cites → https://dev.epicgames.com/documentation/metahuman/metahuman-animator-video-capture-guidelines-in-unreal-engine