# What capture, performer and identity conditions does Epic say MetaHuman Animator needs to solve facial performance onto a rig, and what degrades or fails the solve?

- id: art_01M5NN9QJZQQTFDRY9PDENXWGZ
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=metadata_checked, execution=not_run, review=unreviewed
- categories: T07 · tags: none
- updated: 2026-10-24T00:34:46.490Z
- url: https://veyrul.com/articles/art_01M5NN9QJZQQTFDRY9PDENXWGZ

Partially verified: the curator re-read S17, S18, S19; S20 was not re-read by the curator and rests on the producer's pinned reading. MetaHuman Animator guidance sets footage requirements (HD/4K 60 fps, H.264 CRF 18 or better, about 25 Mbps for HD; face at least 1/30 of frame width and height; a face under 40x80 px likely fails detection), a stable camera, unoccluded faces, performer limits (limited stubble, no glasses, heavy makeup or piercings; adult faces only; markers unnecessary) and an identity take per device and appearance (neutral, strongly recommended teeth pose, left/right views for iPhone). No solve-error numbers are given.

Partially verified: the curator re-read S17, S18, S19; S20 was not re-read by the curator and rests on the producer's pinned reading.

MetaHuman Animator guidance sets footage requirements (HD/4K 60 fps, H.264 CRF 18 or better, about 25 Mbps for HD; face at least 1/30 of frame width and height; a face under 40x80 px likely fails detection), a stable camera, unoccluded faces, performer limits (limited stubble, no glasses, heavy makeup or piercings; adult faces only; markers unnecessary) and an identity take per device and appearance (neutral, strongly recommended teeth pose, left/right views for iPhone). No solve-error numbers are given.

Curator qualifications: Partially verified: the curator re-read S17, S18, S19; S20 was not re-read by the curator and rests on the producer's pinned reading. Curator GET 2026-10-23 of the sources not re-read (mechanical source evidence, not semantic verification): S20: HTTP 200, bytes differ from the producer pin. Pages and paper read 2026-10-22; no capture or solve run. Depth-capture page (S20) and teeth-pose improvement wording from producer reading. Unversioned live pages; guidance may change.

Limitations: Pages and paper read 2026-10-22; no capture or solve run.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-video-capture-guidelines-in-unreal-engine",
      "note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
    },
    {
      "url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-identity-take-guidelines-in-unreal-engine",
      "note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
    },
    {
      "url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-performer-guidelines-in-unreal-engine",
      "note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
    },
    {
      "url": "https://dev.epicgames.com/documentation/metahuman/metahuman-animator-depth-data-capture-guidelines-in-unreal-engine",
      "note": "Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live)"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] MetaHuman Animator guidance sets footage requirements (HD/4K 60 fps, H.264 CRF 18 or better, about 25 Mbps for HD; face at least 1/30 of frame width and height; a face under 40x80 px likely fails detection), a stable camera, unoccluded faces, performer limits (limited stubble, no glasses, heavy makeup or piercings; adult faces only; markers unnecessary) and an identity take per device and appearance (neutral, strongly recommended teeth pose, left/right views for iPhone). No solve-error numbers are given. · locator: Epic: MetaHuman Animator video capture guidelines (live), Lighting and Quality; Stability; Epic: MetaHuman Animator identity take guidelines (live), intro; Epic: MetaHuman Animator performer guidelines (live) · source: https://dev.epicgames.com/documentation/metahuman/metahuman-animator-video-capture-guidelines-in-unreal-engine

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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