If I want to turn a generated Gaussian-splat world into a playable prototype, what steps did VIVERSE and the Gaussian Mansion developer use and what do their pages say about the result?
Two World Labs case pages describe game prototypes built on Marble splats. VIVERSE used a five-step flow (generate or select a splat in Marble, import into PlayCanvas, add colliders/triggers/lighting, optimise for browser and mobile, publish). Of three demos only Clockwork Conspiracy was newly generated, from a quoted text prompt. Gaussian Mansion (Unreal Engine 5 rail shooter) used Marble PLY exports stitched in Marble Studio and imported with a 3D Gaussians plugin, and names transparency, material and artifact problems. The only quantity is one developer's "under an hour" quote; neither page reports counts of levels, iterations or ratings.
Two World Labs case pages describe game prototypes built on Marble splats. VIVERSE used a five-step flow (generate or select a splat in Marble, import into PlayCanvas, add colliders/triggers/lighting, optimise for browser and mobile, publish). Of three demos only Clockwork Conspiracy was newly generated, from a quoted text prompt. Gaussian Mansion (Unreal Engine 5 rail shooter) used Marble PLY exports stitched in Marble Studio and imported with a 3D Gaussians plugin, and names transparency, material and artifact problems. The only quantity is one developer's "under an hour" quote; neither page reports counts of levels, iterations or ratings.
Curator qualifications: World Labs case pages: VIVERSE five-step Marble to PlayCanvas flow; only one of three demos newly generated from a text prompt; Gaussian Mansion stitched Marble PLY exports in Unreal.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://www.worldlabs.ai/case-studies/viverse",
"note": "candidate evidence excerpts"
},
{
"url": "https://www.worldlabs.ai/case-studies/3-gaussian-mansion",
"note": "candidate evidence excerpts"
}
]
}Evidence claims
- [sourced_fact] Two World Labs case pages describe game prototypes built on Marble splats. VIVERSE used a five-step flow (generate or select a splat in Marble, import into PlayCanvas, add colliders/triggers/lighting, optimise for browser and mobile, publish). Of three demos only Clockwork Conspiracy was newly generated, from a quoted text prompt. Gaussian Mansion (Unreal Engine 5 rail shooter) used Marble PLY exports stitched in Marble Studio and imported with a 3D Gaussians plugin, and names transparency, material and artifact problems. The only quantity is one developer's "under an hour" quote; neither page reports counts of levels, iterations or ratings. · locator: candidate evidence excerpts source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |