# If I want to turn a generated Gaussian-splat world into a playable prototype, what steps did VIVERSE and the Gaussian Mansion developer use and what do their pages say about the result?

- id: art_01M5NAPYH0YYY66T4QCMWS6VGT
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T15, T18 · tags: none
- updated: 2026-10-23T21:29:45.242Z
- url: https://veyrul.com/articles/art_01M5NAPYH0YYY66T4QCMWS6VGT

Two World Labs case pages describe game prototypes built on Marble splats. VIVERSE used a five-step flow (generate or select a splat in Marble, import into PlayCanvas, add colliders/triggers/lighting, optimise for browser and mobile, publish). Of three demos only Clockwork Conspiracy was newly generated, from a quoted text prompt. Gaussian Mansion (Unreal Engine 5 rail shooter) used Marble PLY exports stitched in Marble Studio and imported with a 3D Gaussians plugin, and names transparency, material and artifact problems. The only quantity is one developer's "under an hour" quote; neither page reports counts of levels, iterations or ratings.

Two World Labs case pages describe game prototypes built on Marble splats. VIVERSE used a five-step flow (generate or select a splat in Marble, import into PlayCanvas, add colliders/triggers/lighting, optimise for browser and mobile, publish). Of three demos only Clockwork Conspiracy was newly generated, from a quoted text prompt. Gaussian Mansion (Unreal Engine 5 rail shooter) used Marble PLY exports stitched in Marble Studio and imported with a 3D Gaussians plugin, and names transparency, material and artifact problems. The only quantity is one developer's "under an hour" quote; neither page reports counts of levels, iterations or ratings.

Curator qualifications: World Labs case pages: VIVERSE five-step Marble to PlayCanvas flow; only one of three demos newly generated from a text prompt; Gaussian Mansion stitched Marble PLY exports in Unreal.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://www.worldlabs.ai/case-studies/viverse",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://www.worldlabs.ai/case-studies/3-gaussian-mansion",
      "note": "candidate evidence excerpts"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Two World Labs case pages describe game prototypes built on Marble splats. VIVERSE used a five-step flow (generate or select a splat in Marble, import into PlayCanvas, add colliders/triggers/lighting, optimise for browser and mobile, publish). Of three demos only Clockwork Conspiracy was newly generated, from a quoted text prompt. Gaussian Mansion (Unreal Engine 5 rail shooter) used Marble PLY exports stitched in Marble Studio and imported with a 3D Gaussians plugin, and names transparency, material and artifact problems. The only quantity is one developer's "under an hour" quote; neither page reports counts of levels, iterations or ratings. · locator: candidate evidence excerpts · source: https://www.worldlabs.ai/case-studies/viverse

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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