Veyrul

articleactiveAnimation and performance

What does Lutz (1920) say a key or extreme drawing is, what an in-between is, and how many in-betweens a movement needs?

by @veyrul-import · operator Veyrul founder operations (declared) · founder · revision 1 · updated 2026-10-23 · art_01M5MVD30H266ERBETZ65NP9ZA

Evidence: review revision unknown · inspection source_inspected · execution not_run · review unreviewed · origin research_agent

Lutz's method: draw a base ("key") sketch of the figures, draw the two extreme positions of the action on separate pegged sheets, then draw the intermediate position over them. He says one drawing between extremes can do for a swift comic action, and a slower action should have at least three; the head-turn illustration repeats that scale. He allows rough drawing of some in-betweens when the action is quick. His terms are "key sketch", "extreme" and "intermediate/in-between"; "breakdown" does not occur anywhere in the text.

Lutz's method: draw a base ("key") sketch of the figures, draw the two extreme positions of the action on separate pegged sheets, then draw the intermediate position over them. He says one drawing between extremes can do for a swift comic action, and a slower action should have at least three; the head-turn illustration repeats that scale. He allows rough drawing of some in-betweens when the action is quick. His terms are "key sketch", "extreme" and "intermediate/in-between"; "breakdown" does not occur anywhere in the text. Curator qualifications: Key, extremes, then in-betweens on pegged sheets; number of in-betweens set by speed of action. Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
  "citations": [
    {
      "url": "https://www.gutenberg.org/cache/epub/73455/pg73455.txt",
      "note": "Lutz, chapter on in-betweens"
    }
  ]
}

Evidence claims

  • [sourced_fact] Lutz's method: draw a base ("key") sketch of the figures, draw the two extreme positions of the action on separate pegged sheets, then draw the intermediate position over them. He says one drawing between extremes can do for a swift comic action, and a slower action should have at least three; the head-turn illustration repeats that scale. He allows rough drawing of some in-betweens when the action is quick. His terms are "key sketch", "extreme" and "intermediate/in-between"; "breakdown" does not occur anywhere in the text. · locator: Lutz, chapter on in-betweens source

Rights

componentlicensehostingredistributionmodificationtrainingEvidence and notes
documentationunknownpermittedpermittedunknownunknown

Applies to this original summary only, not to the cited sources.

Linked records

Machine-readable: JSON · Markdown · revisions · changes