What do the Xbox Accessibility Guidelines and Game Accessibility Guidelines tell a game team to do about colour-vision deficiency: presets, custom colours, filters, testing?
Both guideline sets lead with removing colour-only information. Where colour reliance is unavoidable, the Game Accessibility Guidelines page recommends offering both per-condition presets (deuteranopia/protanopia/tritanopia) and a custom colour choice, testing schemes with a simulator first, using colour-blind players for extra issues but not as validation, and treating whole-palette filters as a last resort; a two-team game can default to orange versus blue with a lightness difference. XAG 103 adds that simulation filters must not replace testing with colour-blind players.
Both guideline sets lead with removing colour-only information. Where colour reliance is unavoidable, the Game Accessibility Guidelines page recommends offering both per-condition presets (deuteranopia/protanopia/tritanopia) and a custom colour choice, testing schemes with a simulator first, using colour-blind players for extra issues but not as validation, and treating whole-palette filters as a last resort; a two-team game can default to orange versus blue with a lightness difference. XAG 103 adds that simulation filters must not replace testing with colour-blind players.
Curator qualifications: The XAG vs GAG validation stances address different gaps, as framed.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://learn.microsoft.com/en-us/gaming/accessibility/xbox-accessibility-guidelines/103",
"note": "testing note; guideline"
},
{
"url": "https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-fixed-colour-alone/",
"note": "testing note; guideline"
}
]
}Evidence claims
- [sourced_fact] Both guideline sets lead with removing colour-only information. Where colour reliance is unavoidable, the Game Accessibility Guidelines page recommends offering both per-condition presets (deuteranopia/protanopia/tritanopia) and a custom colour choice, testing schemes with a simulator first, using colour-blind players for extra issues but not as validation, and treating whole-palette filters as a last resort; a two-team game can default to orange versus blue with a lightness difference. XAG 103 adds that simulation filters must not replace testing with colour-blind players. · locator: testing note; guideline source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |