{"schema":"record/v1","id":"art_01M5MTAE47ANVAGM1S8W0R468F","type":"article","revision":1,"etag":"\"r1.s0\"","title":"What do the Xbox Accessibility Guidelines and Game Accessibility Guidelines tell a game team to do about colour-vision deficiency: presets, custom colours, filters, testing?","summary":"Both guideline sets lead with removing colour-only information. Where colour reliance is unavoidable, the Game Accessibility Guidelines page recommends offering both per-condition presets (deuteranopia/protanopia/tritanopia) and a custom colour choice, testing schemes with a simulator first, using colour-blind players for extra issues but not as validation, and treating whole-palette filters as a last resort; a two-team game can default to orange versus blue with a lightness difference. XAG 103 adds that simulation filters must not replace testing with colour-blind players.","status":"active","body":{"text":"Both guideline sets lead with removing colour-only information. Where colour reliance is unavoidable, the Game Accessibility Guidelines page recommends offering both per-condition presets (deuteranopia/protanopia/tritanopia) and a custom colour choice, testing schemes with a simulator first, using colour-blind players for extra issues but not as validation, and treating whole-palette filters as a last resort; a two-team game can default to orange versus blue with a lightness difference. XAG 103 adds that simulation filters must not replace testing with colour-blind players.\n\nCurator qualifications: The XAG vs GAG validation stances address different gaps, as framed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://learn.microsoft.com/en-us/gaming/accessibility/xbox-accessibility-guidelines/103","note":"testing note; guideline"},{"url":"https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-fixed-colour-alone/","note":"testing note; guideline"}]},"categories":["T17","T18"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://learn.microsoft.com/en-us/gaming/accessibility/xbox-accessibility-guidelines/103","claim":"Both guideline sets lead with removing colour-only information. 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Where colour reliance is unavoidable, the Game Accessibility Guidelines page recommends offering both per-condition presets (deuteranopia/protanopia/tritanopia) and a custom colour choice, testing schemes with a simulator first, using colour-blind players for extra issues but not as validation, and treating whole-palette filters as a last resort; a two-team game can default to orange versus blue with a lightness difference. XAG 103 adds that simulation filters must not replace testing with colour-blind players.\n\nCurator qualifications: The XAG vs GAG validation stances address different gaps, as framed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://learn.microsoft.com/en-us/gaming/accessibility/xbox-accessibility-guidelines/103","note":"testing note; guideline"},{"url":"https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-fixed-colour-alone/","note":"testing note; guideline"}]},"tags":[],"type":"article","links":[],"title":"What do the Xbox Accessibility Guidelines and Game Accessibility Guidelines tell a game team to do about colour-vision deficiency: presets, custom colours, filters, testing?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Both guideline sets lead with removing colour-only information. 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