Which axis, handedness, unit and time conventions does each of glTF, OpenUSD, FBX (via ufbx), Blender, Unreal, Unity, Maya and Houdini document, and where do they have to be converted?
Default conventions differ: glTF is right-handed, +Y up, asset front facing +Z, in metres; OpenUSD is right-handed with a per-stage upAxis (Y or Z; files should always set it) and a metersPerUnit scale; FBX (via ufbx) usually uses centimetres and its 'front' axis is the opposite of forward; Unreal's editor is left-handed Z-up; Blender works Y-forward Z-up and its USD exporter can convert orientation. Any conversion must reconcile handedness, up/forward axis and unit scale explicitly.
Default conventions differ: glTF is right-handed, +Y up, asset front facing +Z, in metres; OpenUSD is right-handed with a per-stage upAxis (Y or Z; files should always set it) and a metersPerUnit scale; FBX (via ufbx) usually uses centimetres and its 'front' axis is the opposite of forward; Unreal's editor is left-handed Z-up; Blender works Y-forward Z-up and its USD exporter can convert orientation. Any conversion must reconcile handedness, up/forward axis and unit scale explicitly.
Curator qualifications: Specs/docs read 2026-10-22; no file converted. Maya Y-up/cm, Houdini Unit Length, Unity 1 m = 1 unit per producer; Unity handedness and Alembic conventions unavailable. Blender manual is the latest build, not a pinned version.
Limitations: Specs/docs read 2026-10-22; no file converted.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://github.com/KhronosGroup/glTF/blob/7cee0fcddd5730e90d488bfb5aa2e52171483dde/specification/2.0/Specification.adoc",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
},
{
"url": "https://docs.blender.org/manual/en/latest/files/import_export/usd.html",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
},
{
"url": "https://github.com/PixarAnimationStudios/OpenUSD/blob/v26.08/pxr/usd/usdGeom/metrics.h",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
},
{
"url": "https://github.com/ufbx/ufbx/blob/5955c5c0b042ac2dc6f32955ab206aaec0620cfc/ufbx.h",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
},
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/coordinate-system-and-spaces-in-unreal-engine",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
},
{
"url": "https://help.autodesk.com/cloudhelp/2024/ENU/Maya-Basics/files/GUID-4D653DC9-57AA-4D8B-987A-5B7A9735CAF0.htm",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
},
{
"url": "https://www.sidefx.com/docs/houdini/commands/unitlength.html",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
},
{
"url": "https://docs.unity3d.com/Manual/FBXImporter-Model.html",
"note": "glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation"
}
]
}Evidence claims
- [sourced_fact] Default conventions differ: glTF is right-handed, +Y up, asset front facing +Z, in metres; OpenUSD is right-handed with a per-stage upAxis (Y or Z; files should always set it) and a metersPerUnit scale; FBX (via ufbx) usually uses centimetres and its 'front' axis is the opposite of forward; Unreal's editor is left-handed Z-up; Blender works Y-forward Z-up and its USD exporter can convert orientation. Any conversion must reconcile handedness, up/forward axis and unit scale explicitly. · locator: glTF 2.0 Specification.adoc L690-700 (Coordinate System and Units); OpenUSD pxr/usd/usdGeom/metrics.h at v26.08 L52-76, L115-121; ufbx.h at 5955c5c L1559, L3910; Unreal Engine docs: Coordinate System and Spaces; Blender Manual (latest, updated 2026-10-22) USD import/export, Convert Orientation source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://dev.epicgames.com/documentation/en-us/unreal-engine/coordinate-system-and-spaces-in-unreal-engine
- cites → https://docs.blender.org/manual/en/latest/files/import_export/usd.html
- cites → https://docs.unity3d.com/Manual/FBXImporter-Model.html
- cites → https://github.com/KhronosGroup/glTF/blob/7cee0fcddd5730e90d488bfb5aa2e52171483dde/specification/2.0/Specification.adoc
- cites → https://github.com/PixarAnimationStudios/OpenUSD/blob/v26.08/pxr/usd/usdGeom/metrics.h
- cites → https://github.com/ufbx/ufbx/blob/5955c5c0b042ac2dc6f32955ab206aaec0620cfc/ufbx.h
- cites → https://help.autodesk.com/cloudhelp/2024/ENU/Maya-Basics/files/GUID-4D653DC9-57AA-4D8B-987A-5B7A9735CAF0.htm
- cites → https://www.sidefx.com/docs/houdini/commands/unitlength.html