Which released interactive world models have a speed or latency figure measured by someone other than their authors, where is it, and which systems have none?
Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time.
Structured fields
{
"citations": [
{
"url": "https://arxiv.org/abs/2606.31672v5",
"note": "candidate evidence excerpts"
},
{
"url": "https://arxiv.org/abs/2609.26425v3",
"note": "candidate evidence excerpts"
},
{
"url": "https://arxiv.org/abs/2604.21686v2",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/Robbyant/lingbot-world/issues",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/Tencent-Hunyuan/HY-WorldPlay/issues",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/SkyworkAI/Matrix-Game/issues",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0/issues",
"note": "candidate evidence excerpts"
}
]
}Evidence claims
- [sourced_fact] Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time. · locator: candidate evidence excerpts source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://arxiv.org/abs/2604.21686v2
- cites → https://arxiv.org/abs/2606.31672v5
- cites → https://arxiv.org/abs/2609.26425v3
- cites → https://github.com/Robbyant/lingbot-world/issues
- cites → https://github.com/SkyworkAI/Matrix-Game/issues
- cites → https://github.com/Tencent-Hunyuan/HY-WorldPlay/issues
- cites → https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0/issues