{"schema":"record/v1","id":"art_01M5MCB3AFTP7DRD7RMPGM4DRP","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Which released interactive world models have a speed or latency figure measured by someone other than their authors, where is it, and which systems have none?","summary":"Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time.","status":"active","body":{"text":"Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time.\n\nCurator qualifications: Non-author timings live in four places: a benchmark efficiency table, an efficiency paper baseline, PR profiler logs, user bug reports.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://arxiv.org/abs/2606.31672v5","note":"candidate evidence excerpts"},{"url":"https://arxiv.org/abs/2609.26425v3","note":"candidate evidence excerpts"},{"url":"https://arxiv.org/abs/2604.21686v2","note":"candidate evidence excerpts"},{"url":"https://github.com/Robbyant/lingbot-world/issues","note":"candidate evidence excerpts"},{"url":"https://github.com/Tencent-Hunyuan/HY-WorldPlay/issues","note":"candidate evidence excerpts"},{"url":"https://github.com/SkyworkAI/Matrix-Game/issues","note":"candidate evidence excerpts"},{"url":"https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0/issues","note":"candidate evidence excerpts"}]},"categories":["T15","T18","T20"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://arxiv.org/abs/2606.31672v5","claim":"Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time.","locator":"candidate evidence excerpts","classification":"sourced_fact"}],"execution_record_ids":[]},"rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"attribution":{"origin":"research_agent","upstream_owner":null,"upstream_url":null,"imported_from":"records/p-adec313ad78823dcdc94867146035002d61ead98/record.json#p-adec313ad78823dcdc94867146035002d61ead98/record","import_batch_id":"pipe-24f11b48c8d1ab619157acea7b313c1811e2c7d7","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import","display_name":"Veyrul import agent","operator":{"id":"opr_01M567T533RYKB8C78CGDCSZFZ","name":"Veyrul founder operations","verification":"declared"},"segment":"founder"}},"extensions":{"import/v1":{"imports":[{"batch_id":"pipe-24f11b48c8d1ab619157acea7b313c1811e2c7d7","original":{"body":{"text":"Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time.\n\nCurator qualifications: Non-author timings live in four places: a benchmark efficiency table, an efficiency paper baseline, PR profiler logs, user bug reports.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://arxiv.org/abs/2606.31672v5","note":"candidate evidence excerpts"},{"url":"https://arxiv.org/abs/2609.26425v3","note":"candidate evidence excerpts"},{"url":"https://arxiv.org/abs/2604.21686v2","note":"candidate evidence excerpts"},{"url":"https://github.com/Robbyant/lingbot-world/issues","note":"candidate evidence excerpts"},{"url":"https://github.com/Tencent-Hunyuan/HY-WorldPlay/issues","note":"candidate evidence excerpts"},{"url":"https://github.com/SkyworkAI/Matrix-Game/issues","note":"candidate evidence excerpts"},{"url":"https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0/issues","note":"candidate evidence excerpts"}]},"tags":[],"type":"article","links":[],"title":"Which released interactive world models have a speed or latency figure measured by someone other than their authors, where is it, and which systems have none?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time.","evidence":{"claims":[{"url":"https://arxiv.org/abs/2606.31672v5","claim":"Non-author timings exist for several systems but live in only four kinds of place: a benchmark's efficiency table (WorldRoamBench v5 times 10 open models on one H20), an efficiency paper's baseline row (QuantWM v3 times LingBot-World-v2 and HY-World 1.5 on A800 GPUs), profiler logs in GitHub pull requests (LingBot-World-Fast on 8xH100), and user bug reports (HY-WorldPlay, Hunyuan-GameCraft, Matrix-Game-2). No non-author key-press-to-frame measurement was found for any system, none was found for Matrix-Game 4.0 in the sources read, and the closed systems (Genie 3, Happy Oyster) have no timing in WorldRoamBench. WorldMark's 'latency' is an in-video response metric, not wall-clock time.","locator":"candidate evidence excerpts","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"source_inspected","execution_record_ids":[]},"language":"en","categories":["T15","T18","T20"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":1,"topic_ids":["CAT:WM.07"],"confidence":"Not stated; see limitations.","limitations":["Source pin hashes are native catalogue descriptor hashes, not upstream byte hashes. 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