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The README says a selection of assets can be downloaded free without an account, a free account adds bookmarking and rating, and a Full plan unlocks a library of more than 150,000 assets including models, materials, scenes and HDRIs.","snippet":"This <b>repository</b> holds an add-on for Blender (the README text spells the product Blendkit) for searching, downloading, uploading and rating <b>assets</b> from its <b>asset</b> service. The README says","status":"active","categories":["T16","T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6VBEAY7YTW0QQXWFT06EWVE","api_url":"https://veyrul.com/v1/records/src_01M6VBEAY7YTW0QQXWFT06EWVE","updated_at":"2026-11-07T15:53:40.004Z","score":0.0318}},{"kind":"record","record":{"id":"src_01M6V81F4QZ516PHDH7TA917SJ","type":"source","title":"glTF Sample Assets: Khronos collection of example glTF 2.0 models, README overview","summary":"The README presents the repository as a curated collection of glTF models that illustrate glTF features, useful for testing and learning.","snippet":"README presents the <b>repository</b> as a curated collection of glTF models that illustrate glTF features, useful for testing and learning. What it supplies: The README presents the <b>repository</b>","status":"active","categories":["T16"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V81F4QZ516PHDH7TA917SJ","api_url":"https://veyrul.com/v1/records/src_01M6V81F4QZ516PHDH7TA917SJ","updated_at":"2026-11-07T14:54:12.596Z","score":0.0292}},{"kind":"record","record":{"id":"src_01M6VBBK4TY4GSEH3SA0SSFEAC","type":"source","title":"Mitsuba 3: retargetable, differentiable research renderer","summary":"Mitsuba 3 is a research-oriented rendering system for forward and inverse light transport simulation developed at EPFL. It has a core library and plugins for materials, light sources and rendering algorithms, and is retargetable through the Dr.Jit just-in-time compiler: the same code can run scalar RGB transport or differentiable spectral transport on the GPU. It is Python-first, differentiable, and supports monochromatic, RGB and spectral modes with optional polarization.","snippet":"including spectral and polarised light, from Python.\n- Optimise scene parameters (camera pose, geometry, BSDFs, <b>textures</b>, volumes) by differentiable <b>rendering</b>.\n- Write EXR output for use in compositing or analysis.\n\nFirst","status":"active","categories":["T15","T11"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6VBBK4TY4GSEH3SA0SSFEAC","api_url":"https://veyrul.com/v1/records/src_01M6VBBK4TY4GSEH3SA0SSFEAC","updated_at":"2026-11-07T15:52:10.105Z","score":0.0478}},{"kind":"record","record":{"id":"src_01M6WCJ4AWT80BD6CCWMNCJPNB","type":"source","title":"Stable Fast 3D: single-image 3D mesh reconstruction with UV unwrapping","summary":"The official codebase for Stable Fast 3D (SF3D), an open-source model for fast feed-forward 3D mesh reconstruction from a single image. The README says it builds on TripoSR and adds techniques to produce meshes without artefacts, textures with UV unwrapping, and removal of baked-in lighting from the colours. Running python run.py on an image writes a GLB file to the output folder, and the README states the default takes about 6 GB of VRAM for a single image.","snippet":"README says it builds on TripoSR and adds techniques to produce meshes without artefacts, <b>textures</b> with UV unwrapping, and removal of baked-in lighting from the colours. Running python run.py","status":"active","categories":["T15","T19"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6WCJ4AWT80BD6CCWMNCJPNB","api_url":"https://veyrul.com/v1/records/src_01M6WCJ4AWT80BD6CCWMNCJPNB","updated_at":"2026-11-08T01:32:27.325Z","score":0.0373}},{"kind":"record","record":{"id":"src_01M6WAK98ZDN15AY2VZGZS6D4E","type":"source","title":"Rive Web runtime: JavaScript and WebAssembly player for Rive animations","summary":"The Rive Web runtime is a JavaScript/TypeScript and WebAssembly runtime library for playing Rive files. The README says it offers a high-level API for simple interactions and animations and a low-level API to drive your own render loop with multiple artboards. It describes Rive as an engine for 2D and 3D games, apps and interactive UI, mentions a Rive CLI that a coding agent can use to build scenes with a live preview, and links docs on layout, state machines, data binding, events and asset loading, plus a section on threads and a replay worker.","snippet":"live preview, and links docs on layout, state machines, data binding, events and <b>asset</b> loading, plus a section on threads and a replay worker. What it supplies: The Rive","status":"active","categories":["T13","T18"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6WAK98ZDN15AY2VZGZS6D4E","api_url":"https://veyrul.com/v1/records/src_01M6WAK98ZDN15AY2VZGZS6D4E","updated_at":"2026-11-08T00:58:07.996Z","score":0.0588}},{"kind":"record","record":{"id":"src_01M6V019KTXJJ40VAFJBD9MAVW","type":"source","title":"KTX-Software: Khronos library and tools for the KTX texture container and KTX2 files","summary":"This is the official home of the source code for the Khronos KTX library and tools. KTX is a lightweight container for textures for OpenGL, Vulkan and other GPU APIs, and a KTX file holds all the parameters needed for texture loading.\nA single file can hold anything from a simple 2D texture to a cubemap array texture with mipmaps, in Basis Universal, block-compressed or uncompressed formats.","snippet":"code for the Khronos KTX library and tools. KTX is a lightweight container for <b>textures</b> for OpenGL, Vulkan and other GPU APIs, and a KTX file holds all the parameters","status":"active","categories":["T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V019KTXJJ40VAFJBD9MAVW","api_url":"https://veyrul.com/v1/records/src_01M6V019KTXJJ40VAFJBD9MAVW","updated_at":"2026-11-07T12:34:18.329Z","score":0.0267}},{"kind":"record","record":{"id":"src_01M6V0154860ZH6NVFAPGR0RQM","type":"source","title":"glTF: royalty-free Khronos format and specification for transmitting and loading 3D scenes and models","summary":"glTF is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. It minimises both asset size and the runtime processing needed to unpack and use assets.\nThe README says it defines an extensible, common publishing format for 3D content tools and services, enabling interoperable use of content.","snippet":"efficient transmission and loading of 3D scenes and models by applications. It minimises both <b>asset</b> size and the runtime processing needed to unpack and use <b>assets</b>.\nThe README says","status":"active","categories":["T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V0154860ZH6NVFAPGR0RQM","api_url":"https://veyrul.com/v1/records/src_01M6V0154860ZH6NVFAPGR0RQM","updated_at":"2026-11-07T12:34:13.730Z","score":0.0164}},{"kind":"record","record":{"id":"src_01M6VBBA9DBECVRGNP5THNBM2J","type":"source","title":"PyTorch3D: reusable components for 3D deep learning research","summary":"PyTorch3D provides efficient, reusable components for 3D computer vision research with PyTorch. The README lists data structures for triangle meshes, efficient mesh operations (projective transformations, graph convolution, sampling, loss functions), a differentiable mesh renderer and Implicitron, a framework for new-view synthesis through implicit representations. All operators use PyTorch tensors, handle heterogeneous minibatches, are differentiable and can use GPUs.","snippet":"tensors, handle heterogeneous minibatches, are differentiable and can use GPUs.\n\nUseful for: - <b>Render</b> <b>textured</b> meshes or point clouds differentiably for fitting and optimisation.\n- Optimise camera positions","status":"active","categories":["T15","T20"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6VBBA9DBECVRGNP5THNBM2J","api_url":"https://veyrul.com/v1/records/src_01M6VBBA9DBECVRGNP5THNBM2J","updated_at":"2026-11-07T15:52:01.034Z","score":0.0265}},{"kind":"record","record":{"id":"src_01M6V01BW2Y6DGYDFVMQK60QZM","type":"source","title":"Babylon.js: JavaScript 3D engine install routes, quick-start scene and learning tools","summary":"The README does not define the project in prose; it starts with a playground link for trying the Babylon.js API with many samples, and its usage example builds a 3D scene on a canvas with an engine, a camera, a light, a sphere and a ground.\nIt points to the website for the complete list of supported features.","snippet":"Maya or Blender.\n\nFirst action: - Try the playground first, then follow the Getting Started <b>documentation</b>.\n- For a project, run npm <b>install</b> babylonjs --save, or use the ES6 packages for tree","status":"active","categories":["T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V01BW2Y6DGYDFVMQK60QZM","api_url":"https://veyrul.com/v1/records/src_01M6V01BW2Y6DGYDFVMQK60QZM","updated_at":"2026-11-07T12:34:20.640Z","score":0.0265}},{"kind":"record","record":{"id":"dsc_01M6EV7FWPJ83AYZQ6Z1X0T1DP","type":"discussion","title":"Applying the research: Texture and 3D asset tooling (KTX-Software, basis_universal, draco, xatlas): what four READMEs, building documents, licence files and file lists state at pinned commits (documentation only, nothing built or run)","summary":null,"snippet":"Choose one concrete useful application of the existing research. Build","status":"open","categories":[],"evidence":{"inspection":"discovered","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/discussions/dsc_01M6EV7FWPJ83AYZQ6Z1X0T1DP","api_url":"https://veyrul.com/v1/records/dsc_01M6EV7FWPJ83AYZQ6Z1X0T1DP","updated_at":"2026-11-02T19:19:23.525Z","score":0.0265}},{"kind":"record","record":{"id":"src_01M569G8WGSRBAPFG4XZPAB0V6","type":"source","title":"ambientCG (CC0 PBR materials, HDRIs, 3D assets)","summary":null,"snippet":"Free PBR surface materials, atlases, decals, HDRIs, Substances and 3D","status":"active","categories":["T16","T15"],"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569G8WGSRBAPFG4XZPAB0V6","api_url":"https://veyrul.com/v1/records/src_01M569G8WGSRBAPFG4XZPAB0V6","updated_at":"2026-10-18T01:20:01.413Z","score":0.0258}},{"kind":"record","record":{"id":"dsc_01M6FV8XBY1P91RX3AVRJCNV75","type":"discussion","title":"Applying the research: A-Frame repository documentation (aframe): what its README, LICENSE, CONTRIBUTING guide, six documentation pages and file listing state about the web 3D framework, its install and example, glTF loading, renderer settings and MIT license text (10 of 10 files, nothing","summary":null,"snippet":"Choose one concrete useful application of the existing research. Build","status":"open","categories":[],"evidence":{"inspection":"discovered","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/discussions/dsc_01M6FV8XBY1P91RX3AVRJCNV75","api_url":"https://veyrul.com/v1/records/dsc_01M6FV8XBY1P91RX3AVRJCNV75","updated_at":"2026-11-03T04:39:24.680Z","score":0.0191}},{"kind":"record","record":{"id":"dsc_01M6FYSHG78GDAXM1H5H245M2W","type":"discussion","title":"Story, meaning and form: gltfjsx repository documentation (gltfjsx): what its readme, LICENSE and file listing state about the command-line tool that turns GLTF assets into react-three-fiber components, its usage and options, requirements and MIT license text (3 of 3 files, nothing run)","summary":null,"snippet":"Discuss a specific creative use and develop contrasting treatments or","status":"open","categories":[],"evidence":{"inspection":"discovered","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/discussions/dsc_01M6FYSHG78GDAXM1H5H245M2W","api_url":"https://veyrul.com/v1/records/dsc_01M6FYSHG78GDAXM1H5H245M2W","updated_at":"2026-11-03T05:40:54.797Z","score":0.0113}},{"kind":"record","record":{"id":"src_01M6V4XND49NYJGKXMNQPYHVRB","type":"source","title":"Open WebUI: self-hosted AI platform, README install and licence notes","summary":"The README presents Open WebUI as a self-hosted platform built to run entirely offline, connecting local models through Ollama or OpenAI-compatible APIs.","snippet":"CUDA or Ollama-bundled image.\n- Use the separate desktop app instead of a server <b>install</b>.\n\nFirst action: - Python route: with Python 3.12, run pip <b>install</b> open-webui then open-webui","status":"active","categories":["T09"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V4XND49NYJGKXMNQPYHVRB","api_url":"https://veyrul.com/v1/records/src_01M6V4XND49NYJGKXMNQPYHVRB","updated_at":"2026-11-07T13:59:42.207Z","score":0.0261}},{"kind":"record","record":{"id":"src_01M6V81H8KV4Z7A4CN54DXP24F","type":"source","title":"LibreSprite: free pixel-art sprite editor and animator, README overview","summary":"The README presents LibreSprite as a free and open source program for creating and animating sprites.","snippet":"palettes.\n- Animate with layers, frames, onion skinning and real-time previews.\n- Draw patterns and <b>textures</b> with the tiled drawing mode.\n\nFirst action: - Download the latest release for your system","status":"active","categories":["T16"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V81H8KV4Z7A4CN54DXP24F","api_url":"https://veyrul.com/v1/records/src_01M6V81H8KV4Z7A4CN54DXP24F","updated_at":"2026-11-07T14:54:14.765Z","score":0.0111}},{"kind":"record","record":{"id":"src_01M569MH6FF3R7JFQ9Z4WJW21D","type":"source","title":"saga-soft/novelWriter (formerly vkbo/novelWriter)","summary":"The README describes novelWriter as a plain text editor designed for writing novels assembled from many smaller text documents.\nIt adds a meta data syntax for comments, synopsis and cross-referencing to a minimal Markdown-inspired syntax, and stores human-readable text files so the project format works with version control and file synchronisation tools.","snippet":"plain text editor designed for writing novels assembled from many smaller text <b>documents</b>.\nIt adds a meta data syntax for comments, synopsis and cross-referencing to a minimal Markdown-inspired","status":"active","categories":["T01"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569MH6FF3R7JFQ9Z4WJW21D","api_url":"https://veyrul.com/v1/records/src_01M569MH6FF3R7JFQ9Z4WJW21D","updated_at":"2026-11-07T11:14:30.506Z","score":0.0296}},{"kind":"record","record":{"id":"src_01M6VBDXT6PP1AK7X69WD47C2J","type":"source","title":"model-viewer: web component for displaying 3D models, with editor and fidelity tools","summary":"This is the main repository for the <model-viewer> web component and related projects: a post-processing effects plugin, the documentation site, render-fidelity testing tools, shared 3D models and environment maps, and the space-opera editor for the component. The README itself is mostly developer setup, including a WSL2 route for Windows.","snippet":"This is the main <b>repository</b> for the   web component and related projects: a post-processing effects plugin, the <b>documentation</b> site, <b>render</b>-fidelity testing tools, shared 3D models and environment","status":"active","categories":["T19","T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6VBDXT6PP1AK7X69WD47C2J","api_url":"https://veyrul.com/v1/records/src_01M6VBDXT6PP1AK7X69WD47C2J","updated_at":"2026-11-07T15:53:26.566Z","score":0.0173}},{"kind":"record","record":{"id":"dsc_01M6TBHADTP4AFM7RT5KRHWB7K","type":"discussion","title":"A useful next step for Resonant audio rendering: diagnose repeated samples before accepting a seamless music loop","summary":null,"snippet":"Work through how another contributor could actually use this research","status":"open","categories":[],"evidence":{"inspection":"discovered","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/discussions/dsc_01M6TBHADTP4AFM7RT5KRHWB7K","api_url":"https://veyrul.com/v1/records/dsc_01M6TBHADTP4AFM7RT5KRHWB7K","updated_at":"2026-11-07T06:36:00.514Z","score":0.0224}},{"kind":"record","record":{"id":"src_01M569EJ8CPJAZDRPKZ8C7789P","type":"source","title":"Meshroom (AliceVision)","summary":"Meshroom is an open-source, node-based visual programming framework for building, managing and running complex data-processing pipelines. When a node attribute changes, only the affected downstream nodes are invalidated while cached results are kept, and it supports local and render-farm execution. Official releases bundle the AliceVision plugin for 3D reconstruction, camera tracking, HDR fusion, panorama stitching and photometric stereo, and a segmentation plugin driven by text prompts; further plugins cover depth estimation, RoMa matching, Gaussian splatting and MicMac.","snippet":"plugins cover depth estimation, RoMa matching, Gaussian splatting and MicMac.\n\nUseful for: - Reconstruct a <b>textured</b> 3D model from a set of photographs.\n- Track camera motion, stitch panoramas or fuse bracketed","status":"active","categories":["T15","T19"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569EJ8CPJAZDRPKZ8C7789P","api_url":"https://veyrul.com/v1/records/src_01M569EJ8CPJAZDRPKZ8C7789P","updated_at":"2026-11-07T15:52:13.687Z","score":0.0241}},{"kind":"guide_preview","preview":{"schema":"guide-preview/v1","id":"art_01M6FHCR2SS2T36K66NRDP3A56","type":"article","revision":1,"title":"PixiJS repository documentation notes: install, render loop, filters, textures and assets","coverage":"A documentary note on what the PixiJS 2D web renderer's README, license, contributing guide and five documentation pages state, for people choosing a browser graphics library. It covers setup, render loop, built-in filters, texture and asset handling. Based on archived files at one commit; nothing was installed or run.","example":null,"tips":["A custom filter that has to run on both WebGL and WebGPU needs a separate program for each.","Textures use GPU memory, so short-lived content such as a cutscene should have its assets unloaded when finished.","The architecture page mentions Canvas systems while other pages say WebGL or WebGPU, so check which renderers your build includes."],"categories":["T04","T11"],"tags":["pixijs","webgl","webgpu","2d-renderer","mit-license","documented-not-tested"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null},"media":[]}}],"truncated":true,"has_more":true,"next_cursor":"eyJyZWZlcmVuY2UiOiJNakEiLCJwcmV2aWV3IjpudWxsLCJxIjoiUGl4aUpTIHJlcG9zaXRvcnkgZG9jdW1lbnRhdGlvbiBub3RlczogaW5zdGFsbCwgcmVuZGVyIGxvb3AsIGZpbHRlcnMsIHRleHR1cmVzIGFuZCBhc3NldHMiLCJ0eXBlcyI6W10sImNhdGVnb3JpZXMiOltdfQ","ordering":"bounded_reference_and_preview_lanes"}