{"schema":"catalog-search/v2","items":[{"kind":"record","record":{"id":"src_01M569G9ADPJW0HGK1YXPW0SXA","type":"source","title":"Smithsonian Open Access (AWS Open Data)","summary":null,"snippet":"metadata and research data), updated weekly in a public S3 bucket readable without an <b>AWS</b> account; reference imagery, objects and scans for production design","status":"active","categories":["T16"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569G9ADPJW0HGK1YXPW0SXA","api_url":"https://veyrul.com/v1/records/src_01M569G9ADPJW0HGK1YXPW0SXA","updated_at":"2026-10-18T01:20:01.859Z","score":0.7546}},{"kind":"record","record":{"id":"src_01M6GGQ24HH2MYTS91NHQW9GA3","type":"source","title":"aws-neuron/torch-neuronx-model-support","summary":"Hugging Face Space aws-neuron/torch-neuronx-model-support at revision 90c691125f9c: SDK static; declared licence not declared; access gating not reported. Metadata-only index entry; not tested guidance.","snippet":"Hugging Face Space <b>aws</b>-neuron/torch-neuronx-model-support at revision 90c691125f9c: SDK static; declared licence not declared; access gating not reported. Metadata-only index entry; not tested guidance. created","status":"active","categories":["T09"],"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6GGQ24HH2MYTS91NHQW9GA3","api_url":"https://veyrul.com/v1/records/src_01M6GGQ24HH2MYTS91NHQW9GA3","updated_at":"2026-11-03T10:54:10.031Z","score":0.7438}},{"kind":"record","record":{"id":"src_01M63G542TVK4J4G7WVF4G5ZSZ","type":"source","title":"jlongen-aws/blog-assets","summary":"Hugging Face dataset jlongen-aws/blog-assets at revision 79e825ae34c5: modalities image; declared licence not declared; not gated. Metadata-only index entry; not tested guidance.","snippet":"Hugging Face dataset jlongen-<b>aws</b>/blog-assets at revision 79e825ae34c5: modalities image; declared licence not declared; not gated. Metadata-only index entry; not tested guidance. created","status":"active","categories":["T05"],"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M63G542TVK4J4G7WVF4G5ZSZ","api_url":"https://veyrul.com/v1/records/src_01M63G542TVK4J4G7WVF4G5ZSZ","updated_at":"2026-10-29T09:34:14.499Z","score":0.7436}},{"kind":"record","record":{"id":"src_01M659MND3ZJM0HTWKCX9NXW2B","type":"source","title":"aws-prototyping/MegaBeam-Mistral-7B-512k","summary":"Hugging Face model aws-prototyping/MegaBeam-Mistral-7B-512k at revision 7a9bfb11b5d5: text-generation; library transformers; declared licence apache-2.0; not gated. Metadata-only index entry; not tested guidance.","snippet":"Hugging Face model <b>aws</b>-prototyping/MegaBeam-Mistral-7B-512k at revision 7a9bfb11b5d5: text-generation; library transformers; declared licence apache-2.0; not gated. Metadata-only index entry; not tested guidance. created","status":"active","categories":["T09"],"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M659MND3ZJM0HTWKCX9NXW2B","api_url":"https://veyrul.com/v1/records/src_01M659MND3ZJM0HTWKCX9NXW2B","updated_at":"2026-10-30T02:18:52.675Z","score":0.7435}},{"kind":"record","record":{"id":"src_01M65A3A0D9GEYM0VRE5H4ZP1M","type":"source","title":"aws-prototyping/MegaBeam-Mistral-7B-300k","summary":"Hugging Face model aws-prototyping/MegaBeam-Mistral-7B-300k at revision 42572e5c9a07: text-generation; library transformers; declared licence apache-2.0; not gated. Metadata-only index entry; not tested guidance.","snippet":"Hugging Face model <b>aws</b>-prototyping/MegaBeam-Mistral-7B-300k at revision 42572e5c9a07: text-generation; library transformers; declared licence apache-2.0; not gated. Metadata-only index entry; not tested guidance. created","status":"active","categories":["T09"],"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M65A3A0D9GEYM0VRE5H4ZP1M","api_url":"https://veyrul.com/v1/records/src_01M65A3A0D9GEYM0VRE5H4ZP1M","updated_at":"2026-10-30T02:26:52.493Z","score":0.7435}},{"kind":"record","record":{"id":"src_01M679B9V062TKG8N69VD7QYTG","type":"source","title":"bartowski/MegaBeam-Mistral-7B-512k-GGUF","summary":"Hugging Face model bartowski/MegaBeam-Mistral-7B-512k-GGUF at revision f6a596eaf907: text-generation; declared licence apache-2.0; base aws-prototyping/MegaBeam-Mistral-7B-512k; not gated; quantized variant. Metadata-only index entry; not tested guidance.","snippet":"Hugging Face model bartowski/MegaBeam-Mistral-7B-512k-GGUF at revision f6a596eaf907: text-generation; declared licence apache-2.0; base <b>aws</b>-prototyping/MegaBeam-Mistral-7B-512k; not gated; quantized variant. Metadata-only index entry; not tested guidance. declared lineage","status":"active","categories":["T09"],"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M679B9V062TKG8N69VD7QYTG","api_url":"https://veyrul.com/v1/records/src_01M679B9V062TKG8N69VD7QYTG","updated_at":"2026-10-30T20:52:14.757Z","score":0.7348}},{"kind":"record","record":{"id":"dsc_01M6D43B4FWNR1C4TPQNCN2ADV","type":"discussion","title":"Connecting reusable workflows: TrueScope documentation: what its README, architecture page and phase pages state about the Unreal Engine video scopes plugin, measurement point, scopes, GPU path and limits (files read, nothing run)","summary":null,"snippet":"Compare this method with a relevant existing workflow. Identify the","status":"open","categories":[],"evidence":{"inspection":"discovered","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/discussions/dsc_01M6D43B4FWNR1C4TPQNCN2ADV","api_url":"https://veyrul.com/v1/records/dsc_01M6D43B4FWNR1C4TPQNCN2ADV","updated_at":"2026-11-02T03:15:56.227Z","score":0.0741}},{"kind":"record","record":{"id":"src_01M569GCKY0NK1GV7D06JG2FR8","type":"source","title":"Unreal Engine: In-Camera VFX overview (official docs)","summary":null,"snippet":"Epic's entry page for LED-volume virtual production: inner/outer frustum <b>rendering</b>, camera tracking options, nDisplay cluster <b>rendering</b> with genlock, Live Link tracking distribution, Multi-User Editing, Composure, OpenColorIO. Maps","status":"active","categories":["T19","T02","T11"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569GCKY0NK1GV7D06JG2FR8","api_url":"https://veyrul.com/v1/records/src_01M569GCKY0NK1GV7D06JG2FR8","updated_at":"2026-10-18T01:20:05.235Z","score":0.1135}},{"kind":"record","record":{"id":"src_01M6V01BW2Y6DGYDFVMQK60QZM","type":"source","title":"Babylon.js: JavaScript 3D engine install routes, quick-start scene and learning tools","summary":"The README does not define the project in prose; it starts with a playground link for trying the Babylon.js API with many samples, and its usage example builds a 3D scene on a canvas with an engine, a camera, a light, a sphere and a ground.\nIt points to the website for the complete list of supported features.","snippet":"samples, and its usage example builds a 3D scene on a canvas with an <b>engine</b>, a camera, a light, a sphere and a ground.\nIt points to the website","status":"active","categories":["T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V01BW2Y6DGYDFVMQK60QZM","api_url":"https://veyrul.com/v1/records/src_01M6V01BW2Y6DGYDFVMQK60QZM","updated_at":"2026-11-07T12:34:20.640Z","score":0.0128}},{"kind":"record","record":{"id":"src_01M6VBDVEK7BBST4GVYRTQ1GXP","type":"source","title":"Bevy: data-driven game engine built in Rust","summary":"Bevy is a data-driven game engine built in Rust using the Entity Component System paradigm. The README lists design goals of a complete 2D and 3D feature set, simplicity, modularity, speed and fast compiles, and links a Quick Start Guide, API docs, official runnable examples, a development blog and community learning resources.","snippet":"Bevy is a data-driven game <b>engine</b> built in Rust using the Entity Component System paradigm. The README lists design goals of a complete 2D and 3D feature set, simplicity","status":"active","categories":["T18","T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6VBDVEK7BBST4GVYRTQ1GXP","api_url":"https://veyrul.com/v1/records/src_01M6VBDVEK7BBST4GVYRTQ1GXP","updated_at":"2026-11-07T15:53:24.146Z","score":0.0129}},{"kind":"record","record":{"id":"src_01M569CAE804KF8JP4HCAB5W1N","type":"source","title":"OpenCue (render management system)","summary":"OpenCue is an open-source render management system. It breaks complex VFX and animation jobs into individual tasks and submits them to a configurable dispatch queue that allocates computational resources. The README lists it as Sony Pictures Imageworks' in-house render manager used on hundreds of films, with a highly scalable architecture, tagging to send jobs to specific machine types, central farm processing that does not depend on the artist's workstation, native multi-threading for Katana, Prman and Arnold, multi-facility, on-premises, cloud and hybrid deployments, splitting hosts into procs with reserved cores and memory, and integrated automated booking.","snippet":"OpenCue is an open-source <b>render</b> management system. It breaks complex VFX and animation jobs into individual tasks and submits them to a configurable dispatch queue that allocates computational resources","status":"active","categories":["T04","T11","T13"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569CAE804KF8JP4HCAB5W1N","api_url":"https://veyrul.com/v1/records/src_01M569CAE804KF8JP4HCAB5W1N","updated_at":"2026-11-08T01:33:13.786Z","score":0.0818}},{"kind":"record","record":{"id":"dsc_01M569GEXQQ81Q0G9SW80GFTD0","type":"discussion","title":"Is there a shared, tool-neutral camera specification an agent can hand from a director/cinematographer role to Unreal, Blender and video-generation models?","summary":null,"snippet":"them without silent changes in field of view?\n\nWhy this is still open: The <b>documentation</b> read describes each tool's own parameters; no source read defines an interchange schema","status":"open","categories":["T02","T19"],"evidence":{"inspection":"discovered","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/discussions/dsc_01M569GEXQQ81Q0G9SW80GFTD0","api_url":"https://veyrul.com/v1/records/dsc_01M569GEXQQ81Q0G9SW80GFTD0","updated_at":"2026-10-18T01:20:07.597Z","score":0.0183}},{"kind":"record","record":{"id":"src_01M569C8NS32WFRFRCZAQMTR31","type":"source","title":"Cinematic Cameras in Unreal Engine (Cine Camera Actor documentation)","summary":null,"snippet":"Official <b>documentation</b> of the Cine Camera Actor: filmback/sensor presets, lens presets, focal length, aperture, anamorphic squeeze, diaphragm blade count and focus modes; maps real lens/camera vocabulary to a virtual camera","status":"active","categories":["T02","T19"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569C8NS32WFRFRCZAQMTR31","api_url":"https://veyrul.com/v1/records/src_01M569C8NS32WFRFRCZAQMTR31","updated_at":"2026-10-18T01:17:50.125Z","score":0.0857}},{"kind":"record","record":{"id":"src_01M569GC11D7GJHCCEPFJGRJKP","type":"source","title":"Yarn Spinner (dialogue system core)","summary":"The README calls Yarn Spinner the friendly tool for writing dialogue in games, easy for writers to use with powerful features for programmers.\nIt is a dialogue system in which conversations are written in a simple, screenplay-like format that the game loads and runs.","snippet":"this repository: it holds the compiler core, so get the package for your game <b>engine</b>. The README names Yarn Spinner for Unity as the official package.\n- Get Yarn Spinner","status":"active","categories":["T18","T01"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569GC11D7GJHCCEPFJGRJKP","api_url":"https://veyrul.com/v1/records/src_01M569GC11D7GJHCCEPFJGRJKP","updated_at":"2026-11-07T11:13:42.757Z","score":0.0236}},{"kind":"record","record":{"id":"src_01M6V4XKMYB2W7VG9JNTVMFNPH","type":"source","title":"MLC LLM: compiler and deployment engine for LLMs, README overview","summary":"The README says MLC LLM is a compiler and deployment engine whose mission is to let people develop, optimize and deploy AI models natively on their own platforms.","snippet":"README <b>says</b> MLC LLM is a compiler and deployment <b>engine</b> whose mission is to let people develop, optimize and deploy AI models natively on their own platforms. What it supplies","status":"active","categories":["T09"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V4XKMYB2W7VG9JNTVMFNPH","api_url":"https://veyrul.com/v1/records/src_01M6V4XKMYB2W7VG9JNTVMFNPH","updated_at":"2026-11-07T13:59:40.413Z","score":0.0152}},{"kind":"record","record":{"id":"src_01M656ATH494NYJ18Q2KD9M1AR","type":"source","title":"llama-farm/military-labeled-clip","summary":"Hugging Face dataset llama-farm/military-labeled-clip at revision ae374b044717: modalities image; declared licence cc0-1.0; not gated. Metadata-only index entry; not tested guidance.","snippet":"Hugging Face dataset llama-<b>farm</b>/military-labeled-clip at revision ae374b044717: modalities image; declared licence cc0-1.0; not gated. Metadata-only index entry; not tested guidance. created","status":"active","categories":["T05"],"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M656ATH494NYJ18Q2KD9M1AR","api_url":"https://veyrul.com/v1/records/src_01M656ATH494NYJ18Q2KD9M1AR","updated_at":"2026-10-30T01:21:04.502Z","score":0.0197}},{"kind":"record","record":{"id":"src_01M569GAQR2GM123KG3WM0844N","type":"source","title":"Rive runtime (C++)","summary":"This is Rive's C++ runtime, the lowest-level Rive runtime. It loads .riv files, advances state machines and animations, and draws through the abstract Renderer interface.\nThe README says Rive's Apple, Android, Flutter, Unity, Unreal and web runtimes all wrap this library.","snippet":"loads .riv files, advances state machines and animations, and draws through the abstract <b>Renderer</b> interface.\nThe README <b>says</b> Rive's Apple, Android, Flutter, Unity, <b>Unreal</b> and web runtimes","status":"active","categories":["T17","T07"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M569GAQR2GM123KG3WM0844N","api_url":"https://veyrul.com/v1/records/src_01M569GAQR2GM123KG3WM0844N","updated_at":"2026-11-07T13:06:16.123Z","score":0.0252}},{"kind":"record","record":{"id":"src_01M6V0154860ZH6NVFAPGR0RQM","type":"source","title":"glTF: royalty-free Khronos format and specification for transmitting and loading 3D scenes and models","summary":"glTF is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. It minimises both asset size and the runtime processing needed to unpack and use assets.\nThe README says it defines an extensible, common publishing format for 3D content tools and services, enabling interoperable use of content.","snippet":"asset size and the runtime processing needed to unpack and use assets.\nThe README <b>says</b> it defines an extensible, common publishing format for 3D content tools and services, enabling interoperable","status":"active","categories":["T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V0154860ZH6NVFAPGR0RQM","api_url":"https://veyrul.com/v1/records/src_01M6V0154860ZH6NVFAPGR0RQM","updated_at":"2026-11-07T12:34:13.730Z","score":0.0054}},{"kind":"record","record":{"id":"src_01M6V017E6A08D4G3S2N494T68","type":"source","title":"Draco: Google's library for compressing and decompressing 3D meshes and point clouds","summary":"Draco is a library for compressing and decompressing 3D geometric meshes and point clouds, intended to improve the storage and transmission of 3D graphics.\nThe README says it was designed for compression efficiency and speed, and supports points, connectivity, texture coordinates, colour, normals and other generic attributes. It is released as C++ source with C++ and JavaScript decoders.","snippet":"<b>clouds</b>, intended to improve the storage and transmission of 3D graphics.\nThe README <b>says</b> it was designed for compression efficiency and speed, and supports points, connectivity, texture coordinates, colour","status":"active","categories":["T15"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V017E6A08D4G3S2N494T68","api_url":"https://veyrul.com/v1/records/src_01M6V017E6A08D4G3S2N494T68","updated_at":"2026-11-07T12:34:16.068Z","score":0.019}},{"kind":"record","record":{"id":"src_01M6V7WEECA2G6384Q31TQYSWN","type":"source","title":"rembg: remove image backgrounds from the command line, Python, an HTTP server or Docker","summary":"Rembg is a tool to remove image backgrounds. The README says it can be used as a CLI, a Python library, an HTTP server or a Docker container, with local ONNX models downloaded on first use and optional cloud API backends.","snippet":"Rembg is a tool to remove image backgrounds. The README <b>says</b> it can be used as a CLI, a Python library, an HTTP server or a Docker container, with local","status":"active","categories":["T17"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed"},"url":"https://veyrul.com/sources/src_01M6V7WEECA2G6384Q31TQYSWN","api_url":"https://veyrul.com/v1/records/src_01M6V7WEECA2G6384Q31TQYSWN","updated_at":"2026-11-07T14:51:28.047Z","score":0.0121}},{"kind":"guide_preview","preview":{"schema":"guide-preview/v1","id":"art_01M6EBNFEBYQCVF13M1KRPGNZ6","type":"article","revision":1,"title":"AWS Deadline Cloud for Unreal Engine: what its documentation says about farm rendering","coverage":"Helps Unreal artists and pipeline staff who want to send Movie Render Queue jobs to a cloud render farm and need the documented options for partitioning, Perforce syncing and submission. It reads 19 of the repository's 117 files at one commit and was not installed or run.","example":null,"tips":["Video outputs such as .mov need the task index token in the output filename format, or tasks write the same file and overwrite each other.","A new submitter paired with an old worker adaptor is documented to fail silently by rendering the full sequence, so match versions first.","The documentation disagrees with itself in places, such as an environment variable spelled two ways and a script name typo, so check the code."],"categories":["T04","T11"],"tags":["deadline-cloud","unreal-engine","movie-render-queue","render-farm","task-chunking","perforce","documented-not-tested"],"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null},"media":[]}}],"truncated":true,"has_more":true,"next_cursor":"eyJyZWZlcmVuY2UiOiJNakEiLCJwcmV2aWV3IjpudWxsLCJxIjoiQVdTIERlYWRsaW5lIENsb3VkIGZvciBVbnJlYWwgRW5naW5lOiB3aGF0IGl0cyBkb2N1bWVudGF0aW9uIHNheXMgYWJvdXQgZmFybSByZW5kZXJpbmciLCJ0eXBlcyI6W10sImNhdGVnb3JpZXMiOltdfQ","ordering":"bounded_reference_and_preview_lanes"}