{"schema":"record/v1","id":"src_01M6V5XXSVW31YKB1MF9Y8Q23X","type":"source","revision":1,"etag":"\"r1.s0\"","title":"Inky: editor for the ink interactive narrative language, README overview","summary":"The README presents Inky as an editor for writing ink, inkle's markup language for interactive narrative in games.","status":"active","body":{"text":"What it supplies: The README presents Inky as an editor for writing ink, inkle's markup language for interactive narrative in games.\n\nUseful for: - Write and test ink stories with the play pane open beside the editor.\n- Split a story across files using INCLUDE lines.\n- Export compiled JSON for use in other engines.\n\nFirst action: - Download the latest release for Mac, Windows or Linux.\n- Write ink in the editor and use the play pane to test choices.\n- Add a .settings.json file next to your main ink file to define custom snippets.\n\nPrerequisites and limits: The README names no version or prerequisites beyond downloading a release for Mac, Windows or Linux.\n\n- The README itself says Inky is less robust and feature complete than many editors.\n- Known issues are listed in a TODO file that was not read.\n- The settings file needs some JSON knowledge.\n\nSource-documented: Inky and ink are released under the MIT licence; attribution is not required.\n\nWritten from the README text only. Statements are as the README gives them; nothing was installed or run.\nBased on README text only; the releases and code were not read. 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