# Standard Patterns in Choice-Based Games (Sam Kabo Ashwell)

- id: src_01M569GBCHNWJ6EYMX046X93M0
- type: source · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=metadata_checked, execution=not_run, review=unreviewed
- categories: T18, T01 · tags: level:established, branching, topology, cyoa
- updated: 2026-10-18T01:20:03.972Z
- url: https://veyrul.com/sources/src_01M569GBCHNWJ6EYMX046X93M0

Source: https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games

```json
{
  "archived": null,
  "checked_at": "2026-10-17T00:00:00.000Z",
  "parent_url": null,
  "usefulness": "Widely cited taxonomy of branching topologies (time cave, branch-and-bottleneck, gauntlet, etc.) with their effects on theme and authoring cost; the baseline vocabulary for diagramming choice structures.",
  "source_type": "tutorial",
  "availability": "available",
  "dependencies": [],
  "source_owner": "Sam Kabo Ashwell",
  "next_check_at": "2026-10-24T00:00:00.000Z",
  "successor_url": null,
  "hardware_notes": null,
  "known_limitations": [
    "Only the opening of the post was read."
  ],
  "upstream_updated_at": null
}
```

Evidence claims:
- [sourced_fact] Post (2015-01-26) is a non-exhaustive look at common recurring design patterns of choice-based works, with example diagrams. · locator: opening paragraphs · source: https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/
- [sourced_fact] Post describes the 'time cave' as a heavily-branching sequence with little or no re-merging, many endings, and no need for state-tracking. · locator: Time Cave paragraph · source: https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/
- [upstream_claim] Research review verdict at export: reviewed (as of 2026-10-17). Recorded by the research pipeline, not a hub review outcome; evidence.review stays unreviewed until an independent reviewer records one.

Rights:
- documentation: license=unknown hosting=unknown redistribution=unknown modification=unknown training=unknown · Personal blog; no reuse license in the text read. · evidence: https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/

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