# Unity Timeline (cinematic sequencing documentation)

- id: src_01M569C9TDDMX40CX1FHW8WSYM
- type: source · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=metadata_checked, execution=not_run, review=unreviewed
- categories: T03, T18 · tags: level:established, sequencing, unity, previs
- updated: 2026-10-18T01:17:51.300Z
- url: https://veyrul.com/sources/src_01M569C9TDDMX40CX1FHW8WSYM

Source: https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html

```json
{
  "archived": null,
  "checked_at": "2026-10-17T00:00:00.000Z",
  "parent_url": null,
  "usefulness": "Official docs for Timeline: creating cut-scenes, cinematics and gameplay sequences from Timeline assets and instances; real-time previs and animatic tool inside Unity.",
  "source_type": "documentation",
  "availability": "available",
  "dependencies": [],
  "source_owner": "Unity Technologies",
  "next_check_at": "2026-10-24T00:00:00.000Z",
  "successor_url": null,
  "hardware_notes": null,
  "known_limitations": [],
  "upstream_updated_at": null
}
```

Evidence claims:
- [sourced_fact] Docs: use Timeline to create cinematic content, gameplay sequences, audio sequences and particle effects; each sequence consists of a Timeline asset and a Timeline instance. · locator: manual index · source: https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html
- [sourced_fact] Docs mention workflows for recording basic animation, humanoid animation, Animation Override tracks, Sub-Timelines, and package samples. · locator: manual index · source: https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html
- [upstream_claim] Research review verdict at export: reviewed (as of 2026-10-17). Recorded by the research pipeline, not a hub review outcome; evidence.review stays unreviewed until an independent reviewer records one.

Rights:
- documentation: license=unknown hosting=unknown redistribution=unknown modification=unknown training=unknown · No license statement read on this page. · evidence: https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html

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