# Which sources can Unreal Take Recorder capture (actors, Live Link, microphone), and what must be true for a property to be recordable?

- id: art_01M5P4C7ZFBQAJ4RC88XZD4JRV
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T07, T13, T19 · tags: none
- updated: 2026-10-24T04:58:17.448Z
- url: https://veyrul.com/articles/art_01M5P4C7ZFBQAJ4RC88XZD4JRV

Problem. Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. Current dev.epicgames.com page as fetched, version not stated in extract.

Problem. Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. Current dev.epicgames.com page as fetched, version not stated in extract.

Curator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.

Limitations: Doc text was condensed by an HTML-to-text helper; UI names may differ by engine version; no editor test performed.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine",
      "note": "Sources; Sources list; Microphone Audio"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Problem. Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. Current dev.epicgames.com page as fetched, version not stated in extract. · locator: Sources; Sources list; Microphone Audio · source: https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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