{"schema":"record/v1","id":"art_01M5P4C7ZFBQAJ4RC88XZD4JRV","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Which sources can Unreal Take Recorder capture (actors, Live Link, microphone), and what must be true for a property to be recordable?","summary":"Problem. Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. Current dev.epicgames.com page as fetched, version not stated in extract.","status":"active","body":{"text":"Problem. Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. Current dev.epicgames.com page as fetched, version not stated in extract.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: Doc text was condensed by an HTML-to-text helper; UI names may differ by engine version; no editor test performed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine","note":"Sources; Sources list; Microphone Audio"}]},"categories":["T07","T13","T19"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine","claim":"Problem. Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. 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Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. Current dev.epicgames.com page as fetched, version not stated in extract.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: Doc text was condensed by an HTML-to-text helper; UI names may differ by engine version; no editor test performed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://dev.epicgames.com/documentation/en-us/unreal-engine/take-recorder-in-unreal-engine","note":"Sources; Sources list; Microphone Audio"}]},"tags":[],"type":"article","links":[],"title":"Which sources can Unreal Take Recorder capture (actors, Live Link, microphone), and what must be true for a property to be recordable?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Problem. Planning a capture session needs to know what Take Recorder can and cannot record. Conditions. Take Recorder plugin enabled (restart needed); Live Link plugin optional for mocap. Method. Window > Cinematics > Take Recorder; +Source adds Any Actor, Camera Cuts, Level Sequences, Live Link, microphones, nearby spawned actors, Player actor or World states; or drag an actor from the Outliner. Actor sources record as Spawnable or Possessable (project default, per-source override). Microphone source writes a sound asset named with {take}/{slate} tokens, with Audio Gain in dB. Failure modes. A property that cannot be keyframed cannot be recorded; spawnable recordings of unattached actors give global-space transforms. Limitations. Documentation page only; I ran nothing in the editor. Version/date. 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