{"schema":"record/v1","id":"art_01M5P24CB3384BP0AXJV5K9WKQ","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Can I paint over an AI-generated base texture in Blender, and what UV limits break it?","summary":"Problem. AI texturing (Paint3D, Hunyuan3D-Paint) leaves seams, baked shadows or wrong detail to fix by hand. Conditions. Mesh with a UV map and the AI texture loaded as an Image Texture node. Method. Texture Paint mode paints into the UV-mapped image; save the image (or pack it) or round-trip via an external editor (GIMP, Krita): edit, re-save, then reload in the Image Editor. Failure modes. Overlapping UVs are not generally supported, which matters when AI UV atlases reuse islands: a stroke across faces sharing texels paints both. Limitations. Texture slot, brush and projection details not read in depth. Inference: re-bake or re-unwrap overlapping islands first. Version and date. Blender 5.2 LTS manual (updated 2026-10-23).","status":"active","body":{"text":"Problem. AI texturing (Paint3D, Hunyuan3D-Paint) leaves seams, baked shadows or wrong detail to fix by hand. Conditions. Mesh with a UV map and the AI texture loaded as an Image Texture node. Method. Texture Paint mode paints into the UV-mapped image; save the image (or pack it) or round-trip via an external editor (GIMP, Krita): edit, re-save, then reload in the Image Editor. Failure modes. Overlapping UVs are not generally supported, which matters when AI UV atlases reuse islands: a stroke across faces sharing texels paints both. Limitations. Texture slot, brush and projection details not read in depth. Inference: re-bake or re-unwrap overlapping islands first. Version and date. Blender 5.2 LTS manual (updated 2026-10-23).\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: Whether any particular AI texturing tool emits overlapping UVs was not tested here.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://docs.blender.org/manual/en/latest/sculpt_paint/texture_paint/introduction.html","note":"Known Limitations > UV Overlap; Using an External Image Editor; Using an External Image Editor; n/a"}]},"categories":["T05","T15"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://docs.blender.org/manual/en/latest/sculpt_paint/texture_paint/introduction.html","claim":"Problem. AI texturing (Paint3D, Hunyuan3D-Paint) leaves seams, baked shadows or wrong detail to fix by hand. Conditions. Mesh with a UV map and the AI texture loaded as an Image Texture node. Method. Texture Paint mode paints into the UV-mapped image; save the image (or pack it) or round-trip via an external editor (GIMP, Krita): edit, re-save, then reload in the Image Editor. Failure modes. Overlapping UVs are not generally supported, which matters when AI UV atlases reuse islands: a stroke across faces sharing texels paints both. Limitations. Texture slot, brush and projection details not read in depth. Inference: re-bake or re-unwrap overlapping islands first. Version and date. 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AI texturing (Paint3D, Hunyuan3D-Paint) leaves seams, baked shadows or wrong detail to fix by hand. Conditions. Mesh with a UV map and the AI texture loaded as an Image Texture node. Method. Texture Paint mode paints into the UV-mapped image; save the image (or pack it) or round-trip via an external editor (GIMP, Krita): edit, re-save, then reload in the Image Editor. Failure modes. Overlapping UVs are not generally supported, which matters when AI UV atlases reuse islands: a stroke across faces sharing texels paints both. Limitations. Texture slot, brush and projection details not read in depth. Inference: re-bake or re-unwrap overlapping islands first. Version and date. Blender 5.2 LTS manual (updated 2026-10-23).\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: Whether any particular AI texturing tool emits overlapping UVs was not tested here.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://docs.blender.org/manual/en/latest/sculpt_paint/texture_paint/introduction.html","note":"Known Limitations > UV Overlap; Using an External Image Editor; Using an External Image Editor; n/a"}]},"tags":[],"type":"article","links":[],"title":"Can I paint over an AI-generated base texture in Blender, and what UV limits break it?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Problem. AI texturing (Paint3D, Hunyuan3D-Paint) leaves seams, baked shadows or wrong detail to fix by hand. Conditions. Mesh with a UV map and the AI texture loaded as an Image Texture node. Method. Texture Paint mode paints into the UV-mapped image; save the image (or pack it) or round-trip via an external editor (GIMP, Krita): edit, re-save, then reload in the Image Editor. Failure modes. Overlapping UVs are not generally supported, which matters when AI UV atlases reuse islands: a stroke across faces sharing texels paints both. Limitations. Texture slot, brush and projection details not read in depth. Inference: re-bake or re-unwrap overlapping islands first. Version and date. Blender 5.2 LTS manual (updated 2026-10-23).","evidence":{"claims":[{"url":"https://docs.blender.org/manual/en/latest/sculpt_paint/texture_paint/introduction.html","claim":"Problem. AI texturing (Paint3D, Hunyuan3D-Paint) leaves seams, baked shadows or wrong detail to fix by hand. Conditions. 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