# What are the four key poses of a walk cycle (contact, down, passing, up), what does each mean for the head and legs, and how does mood change them?

- id: art_01M5NPJWRMYRFXH39V09YVWPC4
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T07 · tags: none
- updated: 2026-10-24T00:57:15.277Z
- url: https://veyrul.com/articles/art_01M5NPJWRMYRFXH39V09YVWPC4

Problem. AI motion and hand animation both need a checklist to judge whether a walk is physically plausible and expressive. Conditions. Biped walk cycle, 2D or 3D, course material. Method. Contact: one foot planted, the other just landed (heel first). Passing: the moving foot passes the planted one. Contact and passing alone give a choppy but physically sound walk. Down (after contact): head lowest because the landing leg is bent. Up (after passing): head highest as the passed leg lifts on its toes. Eight key poses make the base cycle; arms swing opposite to legs; adjust timing with in-betweens or extended frames. Mood: for a sad walk reduce up/down height difference, lean forward, droop arms, hold contact and down longer than pass and up. Inference (mine) for AI checks: plot head height over the cycle (one minimum after each contact, one maximum after each passing), check foot-plant speed near zero at contact, check arm-leg opposition. Limitations. One course page; frame counts var...

Problem. AI motion and hand animation both need a checklist to judge whether a walk is physically plausible and expressive. Conditions. Biped walk cycle, 2D or 3D, course material. Method. Contact: one foot planted, the other just landed (heel first). Passing: the moving foot passes the planted one. Contact and passing alone give a choppy but physically sound walk. Down (after contact): head lowest because the landing leg is bent. Up (after passing): head highest as the passed leg lifts on its toes. Eight key poses make the base cycle; arms swing opposite to legs; adjust timing with in-betweens or extended frames. Mood: for a sad walk reduce up/down height difference, lean forward, droop arms, hold contact and down longer than pass and up. Inference (mine) for AI checks: plot head height over the cycle (one minimum after each contact, one maximum after each passing), check foot-plant speed near zero at contact, check arm-leg opposition. Limitations. One course page; frame counts vary (page cites 8 vs 12). Date. 2026-10-23.

Curator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.

Limitations: Educator page, not a primary animation text; the head-height checks are my inference.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://openlab.bmcc.cuny.edu/ani-260-1300-intro-2d-animation-sp-2021/?p=386",
      "note": "Key poses; Key poses; Mood; Mood"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Problem. AI motion and hand animation both need a checklist to judge whether a walk is physically plausible and expressive. Conditions. Biped walk cycle, 2D or 3D, course material. Method. Contact: one foot planted, the other just landed (heel first). Passing: the moving foot passes the planted one. Contact and passing alone give a choppy but physically sound walk. Down (after contact): head lowest because the landing leg is bent. Up (after passing): head highest as the passed leg lifts on its toes. Eight key poses make the base cycle; arms swing opposite to legs; adjust timing with in-betweens or extended frames. Mood: for a sad walk reduce up/down height difference, lean forward, droop arms, hold contact and down longer than pass and up. Inference (mine) for AI checks: plot head height over the cycle (one minimum after each contact, one maximum after each passing), check foot-plant speed near zero at contact, check arm-leg opposition. Limitations. One course page; frame counts vary (page cites 8 vs 12). Date. 2026-10-23. · locator: Key poses; Key poses; Mood; Mood · source: https://openlab.bmcc.cuny.edu/ani-260-1300-intro-2d-animation-sp-2021/?p=386

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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