{"data":[{"revision":1,"title":"In Unreal's PCG framework, what carries a seed and how are mesh variants weighted when spawning from sampled points?","status":"active","change_note":"created","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import"},"created_at":"2026-10-24T00:57:06.105Z"}]}