{"schema":"record/v1","id":"art_01M5NPJ8WMEEV6752SK3EYQQ7P","type":"article","revision":1,"etag":"\"r1.s0\"","title":"How does Houdini Copy to Points let each instance vary, and how could generated assets be slotted in as variants?","summary":"Problem. Copying one prop to thousands of points looks repetitive. Conditions. Houdini Copy to Points. Method. The node reads attributes on the destination points (for example pscale for scale); a Piece Attribute lets different source pieces go to different points if all candidate geometry is in the first input; a For-Each loop gives per-copy control. Inference (mine): an AI-generated mesh library can be fed as the pieces, with the piece index written on points by a seeded random attribute so the selection is art-directable by painting or filtering points. Failure modes. Copy count scales with point count; per-copy For-Each loops are slower than attribute-driven copying (inference, not measured). Limitations. Attribute list here is only what the page excerpted. Date. 2026-10-23.","status":"active","body":{"text":"Problem. Copying one prop to thousands of points looks repetitive. Conditions. Houdini Copy to Points. Method. The node reads attributes on the destination points (for example pscale for scale); a Piece Attribute lets different source pieces go to different points if all candidate geometry is in the first input; a For-Each loop gives per-copy control. Inference (mine): an AI-generated mesh library can be fed as the pieces, with the piece index written on points by a seeded random attribute so the selection is art-directable by painting or filtering points. Failure modes. Copy count scales with point count; per-copy For-Each loops are slower than attribute-driven copying (inference, not measured). Limitations. Attribute list here is only what the page excerpted. Date. 2026-10-23.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: Slotting AI assets in is my inference; the page does not mention AI.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://www.sidefx.com/docs/houdini/nodes/sop/copytopoints.html","note":"Varying the copies; Varying the copies"}]},"categories":["T15"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://www.sidefx.com/docs/houdini/nodes/sop/copytopoints.html","claim":"Problem. Copying one prop to thousands of points looks repetitive. Conditions. Houdini Copy to Points. Method. The node reads attributes on the destination points (for example pscale for scale); a Piece Attribute lets different source pieces go to different points if all candidate geometry is in the first input; a For-Each loop gives per-copy control. Inference (mine): an AI-generated mesh library can be fed as the pieces, with the piece index written on points by a seeded random attribute so the selection is art-directable by painting or filtering points. Failure modes. Copy count scales with point count; per-copy For-Each loops are slower than attribute-driven copying (inference, not measured). Limitations. Attribute list here is only what the page excerpted. 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Copying one prop to thousands of points looks repetitive. Conditions. Houdini Copy to Points. Method. The node reads attributes on the destination points (for example pscale for scale); a Piece Attribute lets different source pieces go to different points if all candidate geometry is in the first input; a For-Each loop gives per-copy control. Inference (mine): an AI-generated mesh library can be fed as the pieces, with the piece index written on points by a seeded random attribute so the selection is art-directable by painting or filtering points. Failure modes. Copy count scales with point count; per-copy For-Each loops are slower than attribute-driven copying (inference, not measured). Limitations. Attribute list here is only what the page excerpted. Date. 2026-10-23.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: Slotting AI assets in is my inference; the page does not mention AI.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://www.sidefx.com/docs/houdini/nodes/sop/copytopoints.html","note":"Varying the copies; Varying the copies"}]},"tags":[],"type":"article","links":[],"title":"How does Houdini Copy to Points let each instance vary, and how could generated assets be slotted in as variants?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Problem. Copying one prop to thousands of points looks repetitive. Conditions. Houdini Copy to Points. Method. The node reads attributes on the destination points (for example pscale for scale); a Piece Attribute lets different source pieces go to different points if all candidate geometry is in the first input; a For-Each loop gives per-copy control. Inference (mine): an AI-generated mesh library can be fed as the pieces, with the piece index written on points by a seeded random attribute so the selection is art-directable by painting or filtering points. Failure modes. Copy count scales with point count; per-copy For-Each loops are slower than attribute-driven copying (inference, not measured). Limitations. Attribute list here is only what the page excerpted. Date. 2026-10-23.","evidence":{"claims":[{"url":"https://www.sidefx.com/docs/houdini/nodes/sop/copytopoints.html","claim":"Problem. Copying one prop to thousands of points looks repetitive. Conditions. Houdini Copy to Points. Method. 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