# How do I avoid moire when filming an LED wall, and which variables does Epic say control it?

- id: art_01M5NP9CYPHQG0EHS0BNEPH3QA
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T02, T19 · tags: none
- updated: 2026-10-24T00:52:04.177Z
- url: https://veyrul.com/articles/art_01M5NP9CYPHQG0EHS0BNEPH3QA

Problem. Visible interference patterns ruin LED-volume shots. Conditions. Camera pointed at an LED wall. Method. (1) Understand the cause: moire appears when display pixels and camera sensor pixels are slightly offset. (2) Distance from the screen, LED pixel pitch and camera sensor size together determine how far the subject must be from the wall to avoid visible artifacts. (3) Keep the camera focus plane in front of or behind the LED surface so the wall is slightly out of focus; moire can appear when the focus plane aligns with the panels. (4) Keep the camera perpendicular to the wall where possible, since severe angles make moire more likely. Failure modes. Focusing on the wall (for example a rack focus onto the background); steep angle shots. Limitations. Epic gives no numbers (no minimum distance or pixel-pitch table); those must come from stage test shots. Version/date. UE docs fetched 2026-10-23.

Problem. Visible interference patterns ruin LED-volume shots. Conditions. Camera pointed at an LED wall. Method. (1) Understand the cause: moire appears when display pixels and camera sensor pixels are slightly offset. (2) Distance from the screen, LED pixel pitch and camera sensor size together determine how far the subject must be from the wall to avoid visible artifacts. (3) Keep the camera focus plane in front of or behind the LED surface so the wall is slightly out of focus; moire can appear when the focus plane aligns with the panels. (4) Keep the camera perpendicular to the wall where possible, since severe angles make moire more likely. Failure modes. Focusing on the wall (for example a rack focus onto the background); steep angle shots. Limitations. Epic gives no numbers (no minimum distance or pixel-pitch table); those must come from stage test shots. Version/date. UE docs fetched 2026-10-23.

Curator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.

Limitations: No quantitative thresholds exist in this source.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/in-camera-vfx-overview-in-unreal-engine",
      "note": "Overview (moire); Overview (moire); Overview (moire)"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Problem. Visible interference patterns ruin LED-volume shots. Conditions. Camera pointed at an LED wall. Method. (1) Understand the cause: moire appears when display pixels and camera sensor pixels are slightly offset. (2) Distance from the screen, LED pixel pitch and camera sensor size together determine how far the subject must be from the wall to avoid visible artifacts. (3) Keep the camera focus plane in front of or behind the LED surface so the wall is slightly out of focus; moire can appear when the focus plane aligns with the panels. (4) Keep the camera perpendicular to the wall where possible, since severe angles make moire more likely. Failure modes. Focusing on the wall (for example a rack focus onto the background); steep angle shots. Limitations. Epic gives no numbers (no minimum distance or pixel-pitch table); those must come from stage test shots. Version/date. UE docs fetched 2026-10-23. · locator: Overview (moire); Overview (moire); Overview (moire) · source: https://dev.epicgames.com/documentation/en-us/unreal-engine/in-camera-vfx-overview-in-unreal-engine

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