{"schema":"record/v1","id":"art_01M5NP048QDNN7PA0VYABAQCT9","type":"article","revision":1,"etag":"\"r1.s0\"","title":"What do later open studies measure about LLM NPC dialogue in games (player ratings, grounding errors, prompt scaffolding), and how small or weak is the evidence for production writing?","summary":"Two open studies were read in full-text excerpt form. Akoury et al. (Findings of EMNLP 2023) had 28 players compare GPT-4 infilled lines against Disco Elysium writers' lines and found designer prose preferred, with 32% of rated generations illogical in context. Figueiredo and Elumeze (arXiv 2510.25820v1) ran a 10-person usability study (no reliable difference after correction) plus a gpt-4o-judged synthetic probe of 60 scripted interactions in which scaffolding helped a quest-giver and hurt suspect NPCs. Both are small, single-game, short-horizon studies; neither measures lore consistency over long play.","status":"active","body":{"text":"Two open studies were read in full-text excerpt form. Akoury et al. (Findings of EMNLP 2023) had 28 players compare GPT-4 infilled lines against Disco Elysium writers' lines and found designer prose preferred, with 32% of rated generations illogical in context. Figueiredo and Elumeze (arXiv 2510.25820v1) ran a 10-person usability study (no reliable difference after correction) plus a gpt-4o-judged synthetic probe of 60 scripted interactions in which scaffolding helped a quest-giver and hurt suspect NPCs. Both are small, single-game, short-horizon studies; neither measures lore consistency over long play.\n\nCurator qualifications: All excerpts located; Park (beats crowdworkers) vs Akoury (designer prose preferred to GPT-4) - different baselines, kept. Disco Elysium text terms remain a rights hold (FB43). Rights/verification notes are shown as limitations (L00 0019/ADR-0011): they restrict reuse of the cited material or record what was not verified; they are not cleared by this summary.\n\nLimitations: [component_reuse_restriction] Disco Elysium game-text terms uninspected (hold).\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://aclanthology.org/2023.findings-emnlp.151.pdf","note":"candidate evidence excerpts"},{"url":"https://arxiv.org/html/2510.25820v1","note":"candidate evidence excerpts"}]},"categories":["T01","T18","T20"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://aclanthology.org/2023.findings-emnlp.151.pdf","claim":"Two open studies were read in full-text excerpt form. 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Akoury et al. (Findings of EMNLP 2023) had 28 players compare GPT-4 infilled lines against Disco Elysium writers' lines and found designer prose preferred, with 32% of rated generations illogical in context. Figueiredo and Elumeze (arXiv 2510.25820v1) ran a 10-person usability study (no reliable difference after correction) plus a gpt-4o-judged synthetic probe of 60 scripted interactions in which scaffolding helped a quest-giver and hurt suspect NPCs. Both are small, single-game, short-horizon studies; neither measures lore consistency over long play.\n\nCurator qualifications: All excerpts located; Park (beats crowdworkers) vs Akoury (designer prose preferred to GPT-4) - different baselines, kept. Disco Elysium text terms remain a rights hold (FB43). 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