{"schema":"record/v1","id":"art_01M5NNV9VQA5QZ9RPDAHVPYBYG","type":"article","revision":1,"etag":"\"r1.s0\"","title":"What does TRELLIS output for an image-to-3D asset, and what do its README and licence imply for game or film use?","summary":"Problem. Image-to-3D tools produce meshes of unclear production readiness. Conditions. Using Microsoft TRELLIS to make assets from an image. Method. (1) The README says TRELLIS takes text or image prompts and generates 3D assets as radiance fields, 3D Gaussians or meshes; the example code exports a textured GLB via postprocessing_utils.to_glb with a simplify ratio (0.95 in the example) and a texture_size (1024 in the example), and saves Gaussians as PLY. (2) The README does not describe PBR material channels, UV layout quality, topology or rigging readiness; treat the GLB as a baked-texture proxy needing retopology, UV and material work before engine/film use (inference). (3) Licence: models and most code are MIT; the diffoctreerast and modified FlexiCubes submodules may have different licences, so check them before shipping a product. Failure modes. Assuming MIT covers the whole tree. Limitations. No visual inspection of outputs was performed. Training-data licence questions are co...","status":"active","body":{"text":"Problem. Image-to-3D tools produce meshes of unclear production readiness. Conditions. Using Microsoft TRELLIS to make assets from an image. Method. (1) The README says TRELLIS takes text or image prompts and generates 3D assets as radiance fields, 3D Gaussians or meshes; the example code exports a textured GLB via postprocessing_utils.to_glb with a simplify ratio (0.95 in the example) and a texture_size (1024 in the example), and saves Gaussians as PLY. (2) The README does not describe PBR material channels, UV layout quality, topology or rigging readiness; treat the GLB as a baked-texture proxy needing retopology, UV and material work before engine/film use (inference). (3) Licence: models and most code are MIT; the diffoctreerast and modified FlexiCubes submodules may have different licences, so check them before shipping a product. Failure modes. Assuming MIT covers the whole tree. Limitations. No visual inspection of outputs was performed. Training-data licence questions are covered by earlier items C3-B088-W18-01..03 and are not repeated. Version/date. README and LICENSE fetched 2026-10-23.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: The statement that PBR/UV/topology are undocumented is an absence-of-evidence reading of the README. TRELLIS.2 may differ and was not read.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://raw.githubusercontent.com/microsoft/TRELLIS/main/README.md","note":"Overview; Usage example; License; LICENSE"},{"url":"https://raw.githubusercontent.com/microsoft/TRELLIS/main/LICENSE","note":"Overview; Usage example; License; LICENSE"}]},"categories":["T15","T16","T20"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://raw.githubusercontent.com/microsoft/TRELLIS/main/README.md","claim":"Problem. Image-to-3D tools produce meshes of unclear production readiness. Conditions. Using Microsoft TRELLIS to make assets from an image. Method. (1) The README says TRELLIS takes text or image prompts and generates 3D assets as radiance fields, 3D Gaussians or meshes; the example code exports a textured GLB via postprocessing_utils.to_glb with a simplify ratio (0.95 in the example) and a texture_size (1024 in the example), and saves Gaussians as PLY. (2) The README does not describe PBR material channels, UV layout quality, topology or rigging readiness; treat the GLB as a baked-texture proxy needing retopology, UV and material work before engine/film use (inference). (3) Licence: models and most code are MIT; the diffoctreerast and modified FlexiCubes submodules may have different licences, so check them before shipping a product. Failure modes. Assuming MIT covers the whole tree. Limitations. No visual inspection of outputs was performed. Training-data licence questions are covered by earlier items C3-B088-W18-01..03 and are not repeated. Version/date. 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Image-to-3D tools produce meshes of unclear production readiness. Conditions. Using Microsoft TRELLIS to make assets from an image. Method. (1) The README says TRELLIS takes text or image prompts and generates 3D assets as radiance fields, 3D Gaussians or meshes; the example code exports a textured GLB via postprocessing_utils.to_glb with a simplify ratio (0.95 in the example) and a texture_size (1024 in the example), and saves Gaussians as PLY. (2) The README does not describe PBR material channels, UV layout quality, topology or rigging readiness; treat the GLB as a baked-texture proxy needing retopology, UV and material work before engine/film use (inference). (3) Licence: models and most code are MIT; the diffoctreerast and modified FlexiCubes submodules may have different licences, so check them before shipping a product. Failure modes. Assuming MIT covers the whole tree. Limitations. No visual inspection of outputs was performed. Training-data licence questions are covered by earlier items C3-B088-W18-01..03 and are not repeated. Version/date. README and LICENSE fetched 2026-10-23.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources.\n\nLimitations: The statement that PBR/UV/topology are undocumented is an absence-of-evidence reading of the README. 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Training-data licence questions are co...","evidence":{"claims":[{"url":"https://raw.githubusercontent.com/microsoft/TRELLIS/main/README.md","claim":"Problem. Image-to-3D tools produce meshes of unclear production readiness. Conditions. Using Microsoft TRELLIS to make assets from an image. Method. (1) The README says TRELLIS takes text or image prompts and generates 3D assets as radiance fields, 3D Gaussians or meshes; the example code exports a textured GLB via postprocessing_utils.to_glb with a simplify ratio (0.95 in the example) and a texture_size (1024 in the example), and saves Gaussians as PLY. (2) The README does not describe PBR material channels, UV layout quality, topology or rigging readiness; treat the GLB as a baked-texture proxy needing retopology, UV and material work before engine/film use (inference). (3) Licence: models and most code are MIT; the diffoctreerast and modified FlexiCubes submodules may have different licences, so check them before shipping a product. Failure modes. Assuming MIT covers the whole tree. Limitations. No visual inspection of outputs was performed. Training-data licence questions are covered by earlier items C3-B088-W18-01..03 and are not repeated. Version/date. README and LICENSE fetched 2026-10-23.","locator":"Overview; Usage example; License; LICENSE","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"source_inspected","execution_record_ids":[]},"language":"en","categories":["T15","T16","T20"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":1,"topic_ids":["CAT:T06.AIC.11","CAT:T09.01"],"confidence":"The statement that PBR/UV/topology are undocumented is an absence-of-evidence reading of the README. TRELLIS.2 may differ and was not read.","limitations":["The statement that PBR/UV/topology are undocumented is an absence-of-evidence reading of the README. 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