# What do XAG 107 and the Game Accessibility Guidelines require for input remapping?

- id: art_01M5NNQ2SE9PPFZB85E9S5MEQN
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T13, T18 · tags: none
- updated: 2026-10-24T00:42:03.944Z
- url: https://veyrul.com/articles/art_01M5NNQ2SE9PPFZB85E9S5MEQN

XAG 107 asks games to offer in-game remapping of all controls even where the platform remaps, including analog/digital controls and per-stick axis inversion, sensitivity adjustable by at least 50% of default, full operability with digital input, and attention to long holds (2-3 s or more) and simultaneous presses; the Game Accessibility Guidelines list remappable controls as a Basic guideline and say system-level remapping is a safety net, not a substitute.

XAG 107 asks games to offer in-game remapping of all controls even where the platform remaps, including analog/digital controls and per-stick axis inversion, sensitivity adjustable by at least 50% of default, full operability with digital input, and attention to long holds (2-3 s or more) and simultaneous presses; the Game Accessibility Guidelines list remappable controls as a Basic guideline and say system-level remapping is a safety net, not a substitute.

Curator qualifications: Guidance read 2026-10-22; no game tested. Button-label-after-remap and presets-plus-custom details per producer.

Limitations: Guidance read 2026-10-22; no game tested.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/107",
      "note": "learn.microsoft.com Xbox Accessibility Guideline 107 (Last updated on 2026-03-04); gameaccessibilityguidelines.com: Allow controls to be remapped / reconfigured"
    },
    {
      "url": "https://gameaccessibilityguidelines.com/full-list",
      "note": "cited at https://gameaccessibilityguidelines.com/full-list/; learn.microsoft.com Xbox Accessibility Guideline 107 (Last updated on 2026-03-04); gameaccessibilityguidelines.com: Allow controls to be remapped / reconfigured"
    },
    {
      "url": "https://gameaccessibilityguidelines.com/allow-controls-to-be-remapped-reconfigured/",
      "note": "learn.microsoft.com Xbox Accessibility Guideline 107 (Last updated on 2026-03-04); gameaccessibilityguidelines.com: Allow controls to be remapped / reconfigured"
    },
    {
      "url": "https://gameaccessibilityguidelines.com/full-list/",
      "note": "observed URL (dated/alias form of the cited catalogue source; canonical identity retained)"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] XAG 107 asks games to offer in-game remapping of all controls even where the platform remaps, including analog/digital controls and per-stick axis inversion, sensitivity adjustable by at least 50% of default, full operability with digital input, and attention to long holds (2-3 s or more) and simultaneous presses; the Game Accessibility Guidelines list remappable controls as a Basic guideline and say system-level remapping is a safety net, not a substitute. · locator: learn.microsoft.com Xbox Accessibility Guideline 107 (Last updated on 2026-03-04); gameaccessibilityguidelines.com: Allow controls to be remapped / reconfigured · source: https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/107

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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