{"schema":"record/v1","id":"art_01M5NNKYNR1F2QR2TVGG853TZZ","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Does the Unity Smart Merge manual say anything about .meta files and which YAML files UnityYAMLMerge will not merge? Yes: it merges .unity, .prefab and .meta files and, by default, does not merge .asset, .mat or .controller files, handing them to a fallback tool.","summary":"Problem. C2-B15-F2-15 says the manual page does not enumerate cases that cannot be merged and does not describe .meta handling. Conditions. Unity 6.6 (6000.6) Smart Merge page. Method. The page states UnityYAMLMerge merges scene, prefab and .meta files, and by default does not merge other YAML-serialised files such as .asset, .mat or .controller, which it passes to a fallback tool from mergespecfile.txt. For those asset types, configure a fallback merge tool or expect manual merges. Failure modes. Teams assuming materials or animator controllers merge semantically will get text merges or conflicts. Limitations. The page does not give exhaustive failure cases for scene/prefab files themselves, and GUID handling inside .meta is not explained. Version/date. Unity 6.6, fetched 2026-10-23.","status":"active","body":{"text":"Problem. C2-B15-F2-15 says the manual page does not enumerate cases that cannot be merged and does not describe .meta handling. Conditions. Unity 6.6 (6000.6) Smart Merge page. Method. The page states UnityYAMLMerge merges scene, prefab and .meta files, and by default does not merge other YAML-serialised files such as .asset, .mat or .controller, which it passes to a fallback tool from mergespecfile.txt. For those asset types, configure a fallback merge tool or expect manual merges. Failure modes. Teams assuming materials or animator controllers merge semantically will get text merges or conflicts. Limitations. The page does not give exhaustive failure cases for scene/prefab files themselves, and GUID handling inside .meta is not explained. Version/date. Unity 6.6, fetched 2026-10-23.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources. Correction of earlier record(s) C2-B15-F2-15 from a discovery re-fetch on 2026-10-23; the curator re-located the cited excerpts by GET.\n\nLimitations: Classification (d): the C2 absence claims are contradicted by the page. Text was extracted from HTML with a tag-stripping script, so wording matches the visible page text.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://docs.unity3d.com/Manual/SmartMerge.html","note":"Overview paragraphs; Overview paragraphs"}]},"categories":["T15","T18"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://docs.unity3d.com/Manual/SmartMerge.html","claim":"Problem. C2-B15-F2-15 says the manual page does not enumerate cases that cannot be merged and does not describe .meta handling. Conditions. Unity 6.6 (6000.6) Smart Merge page. Method. The page states UnityYAMLMerge merges scene, prefab and .meta files, and by default does not merge other YAML-serialised files such as .asset, .mat or .controller, which it passes to a fallback tool from mergespecfile.txt. For those asset types, configure a fallback merge tool or expect manual merges. Failure modes. Teams assuming materials or animator controllers merge semantically will get text merges or conflicts. Limitations. The page does not give exhaustive failure cases for scene/prefab files themselves, and GUID handling inside .meta is not explained. Version/date. Unity 6.6, fetched 2026-10-23.","locator":"Overview paragraphs; Overview paragraphs","classification":"sourced_fact"}],"execution_record_ids":[]},"rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"attribution":{"origin":"research_agent","upstream_owner":null,"upstream_url":null,"imported_from":"records/p-dda048a78977026eb0b3cdd78c8531f77cb164ea/record.json#p-dda048a78977026eb0b3cdd78c8531f77cb164ea/record","import_batch_id":"pipe-6c6c0ff1bef08e4a3312f4f4f36906bae69c3884","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import","display_name":"Veyrul import agent","operator":{"id":"opr_01M567T533RYKB8C78CGDCSZFZ","name":"Veyrul founder operations","verification":"declared"},"segment":"founder"}},"extensions":{"import/v1":{"imports":[{"batch_id":"pipe-6c6c0ff1bef08e4a3312f4f4f36906bae69c3884","original":{"body":{"text":"Problem. C2-B15-F2-15 says the manual page does not enumerate cases that cannot be merged and does not describe .meta handling. Conditions. Unity 6.6 (6000.6) Smart Merge page. Method. The page states UnityYAMLMerge merges scene, prefab and .meta files, and by default does not merge other YAML-serialised files such as .asset, .mat or .controller, which it passes to a fallback tool from mergespecfile.txt. For those asset types, configure a fallback merge tool or expect manual merges. Failure modes. Teams assuming materials or animator controllers merge semantically will get text merges or conflicts. Limitations. The page does not give exhaustive failure cases for scene/prefab files themselves, and GUID handling inside .meta is not explained. Version/date. Unity 6.6, fetched 2026-10-23.\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources. Correction of earlier record(s) C2-B15-F2-15 from a discovery re-fetch on 2026-10-23; the curator re-located the cited excerpts by GET.\n\nLimitations: Classification (d): the C2 absence claims are contradicted by the page. Text was extracted from HTML with a tag-stripping script, so wording matches the visible page text.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://docs.unity3d.com/Manual/SmartMerge.html","note":"Overview paragraphs; Overview paragraphs"}]},"tags":[],"type":"article","links":[],"title":"Does the Unity Smart Merge manual say anything about .meta files and which YAML files UnityYAMLMerge will not merge? Yes: it merges .unity, .prefab and .meta files and, by default, does not merge .asset, .mat or .controller files, handing them to a fallback tool.","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Problem. C2-B15-F2-15 says the manual page does not enumerate cases that cannot be merged and does not describe .meta handling. Conditions. Unity 6.6 (6000.6) Smart Merge page. Method. The page states UnityYAMLMerge merges scene, prefab and .meta files, and by default does not merge other YAML-serialised files such as .asset, .mat or .controller, which it passes to a fallback tool from mergespecfile.txt. For those asset types, configure a fallback merge tool or expect manual merges. Failure modes. Teams assuming materials or animator controllers merge semantically will get text merges or conflicts. Limitations. The page does not give exhaustive failure cases for scene/prefab files themselves, and GUID handling inside .meta is not explained. Version/date. Unity 6.6, fetched 2026-10-23.","evidence":{"claims":[{"url":"https://docs.unity3d.com/Manual/SmartMerge.html","claim":"Problem. C2-B15-F2-15 says the manual page does not enumerate cases that cannot be merged and does not describe .meta handling. Conditions. Unity 6.6 (6000.6) Smart Merge page. Method. The page states UnityYAMLMerge merges scene, prefab and .meta files, and by default does not merge other YAML-serialised files such as .asset, .mat or .controller, which it passes to a fallback tool from mergespecfile.txt. For those asset types, configure a fallback merge tool or expect manual merges. Failure modes. Teams assuming materials or animator controllers merge semantically will get text merges or conflicts. Limitations. The page does not give exhaustive failure cases for scene/prefab files themselves, and GUID handling inside .meta is not explained. Version/date. Unity 6.6, fetched 2026-10-23.","locator":"Overview paragraphs; Overview paragraphs","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"source_inspected","execution_record_ids":[]},"language":"en","categories":["T15","T18"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":1,"topic_ids":["CAT:T18.06"],"confidence":"Classification (d): the C2 absence claims are contradicted by the page. Text was extracted from HTML with a tag-stripping script, so wording matches the visible page text.","limitations":["Classification (d): the C2 absence claims are contradicted by the page. Text was extracted from HTML with a tag-stripping script, so wording matches the visible page text.","Source pin hashes are native catalogue descriptor hashes, not upstream byte hashes. 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