{"schema":"record/v1","id":"art_01M5NNCKTFTQX9X2DAE6X3821V","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Does Unity Recorder 5.1.7 tonemap or colour-tag the frames it saves, and which Color Space option should I pick?","summary":"Unity Recorder image sequences in PNG or JPEG are always sRGB; EXR uses the chosen colour space (default unclamped linear sRGB) only when HDR frame capture is possible, otherwise sRGB. Tonemapping is whatever the render pipeline applied (docs advise disabling it for linear output, producer reading).","status":"active","body":{"text":"Unity Recorder image sequences in PNG or JPEG are always sRGB; EXR uses the chosen colour space (default unclamped linear sRGB) only when HDR frame capture is possible, otherwise sRGB. Tonemapping is whatever the render pipeline applied (docs advise disabling it for linear output, producer reading).\n\nCurator qualifications: Code read 2026-10-22 from an unofficial mirror; nothing recorded or encoded. 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Cite them as code-level behaviour of the mirrored 5.1.7 source, not documented behaviour.\n\nLimitations: Code read 2026-10-22 from an unofficial mirror; nothing recorded or encoded.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://github.com/needle-mirror/com.unity.recorder/blob/df67fd77586abcdee9644ffc28a21729f5436ea6/Editor/Sources/Recorders/ImageRecorder/ImageRecorderSettings.cs","note":"ImageRecorderSettings.cs L132-L138, L186-L200 (OutputColorSpaceComputed)"},{"url":"https://github.com/needle-mirror/com.unity.recorder/blob/df67fd77586abcdee9644ffc28a21729f5436ea6/Editor/Sources/Recorders/ImageRecorder/ImageRecorder.cs","note":"ImageRecorderSettings.cs L132-L138, L186-L200 (OutputColorSpaceComputed)"},{"url":"https://github.com/needle-mirror/com.unity.recorder/blob/df67fd77586abcdee9644ffc28a21729f5436ea6/Editor/Sources/Recorders/_Inputs/Camera/CameraInput.cs","note":"ImageRecorderSettings.cs L132-L138, L186-L200 (OutputColorSpaceComputed)"},{"url":"https://github.com/needle-mirror/com.unity.recorder/blob/df67fd77586abcdee9644ffc28a21729f5436ea6/Documentation~/RecorderImage.md","note":"ImageRecorderSettings.cs L132-L138, L186-L200 (OutputColorSpaceComputed)"},{"url":"https://github.com/needle-mirror/com.unity.recorder/blob/df67fd77586abcdee9644ffc28a21729f5436ea6/Documentation~/RecordingInLinearSrgbColorSpace.md","note":"ImageRecorderSettings.cs L132-L138, L186-L200 (OutputColorSpaceComputed)"},{"url":"https://github.com/needle-mirror/com.unity.recorder/blob/df67fd77586abcdee9644ffc28a21729f5436ea6/CHANGELOG.md","note":"ImageRecorderSettings.cs L132-L138, L186-L200 (OutputColorSpaceComputed)"}]},"categories":["T10","T12","T18"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://github.com/needle-mirror/com.unity.recorder/blob/df67fd77586abcdee9644ffc28a21729f5436ea6/Editor/Sources/Recorders/ImageRecorder/ImageRecorderSettings.cs","claim":"Unity Recorder image sequences in PNG or JPEG are always sRGB; EXR uses the chosen colour space (default unclamped linear sRGB) only when HDR frame capture is possible, otherwise sRGB. 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Tonemapping is whatever the render pipeline applied (docs advise disabling it for linear output, producer reading).\n\nCurator qualifications: Code read 2026-10-22 from an unofficial mirror; nothing recorded or encoded. Source is needle-mirror (unofficial mirror of the Unity Recorder package); byte identity with the Unity-distributed package not verified. HDRP/source conditions inside CanCaptureHDRFrames and docs advice from producer reading. Curator amendment CA-AM-0039 (2026-10-22): Scope note (curator, from C3R-0449 / C3-B222-G68): these statements are code_derived_inference from the needle-mirror source whose package.json matches the official UPM 5.1.7 registry metadata; file-level identity with the official tarball is unverified. Official Unity docs state none of them (no sample rate/bit depth; no PNG/JPEG sRGB forcing beyond EXR-only linear option; no ProRes colour definition). 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