{"schema":"record/v1","id":"art_01M5NNCJJXM1089YBXSC35KH41","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Which sample rate and sample format does Unity Recorder 5.1.7's Audio Recorder write, and can I choose them?","summary":"The Unity Recorder (5.1.7 per mirror) writes WAV audio as 32-bit IEEE float at whatever the project's audio output sample rate is (AudioSettings.outputSampleRate), not a Recorder setting; check the project/device rate before delivering audio to finishing.","status":"active","body":{"text":"The Unity Recorder (5.1.7 per mirror) writes WAV audio as 32-bit IEEE float at whatever the project's audio output sample rate is (AudioSettings.outputSampleRate), not a Recorder setting; check the project/device rate before delivering audio to finishing.\n\nCurator qualifications: Code read 2026-10-22 from an unofficial mirror; nothing recorded or encoded. Source is needle-mirror (unofficial mirror of the Unity Recorder package); byte identity with the Unity-distributed package not verified. Docs-page absence of a sample-rate setting from producer reading. Curator amendment CA-AM-0039 (2026-10-22): Scope note (curator, from C3R-0449 / C3-B222-G68): these statements are code_derived_inference from the needle-mirror source whose package.json matches the official UPM 5.1.7 registry metadata; file-level identity with the official tarball is unverified. Official Unity docs state none of them (no sample rate/bit depth; no PNG/JPEG sRGB forcing beyond EXR-only linear option; no ProRes colour definition). 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