{"data":[{"revision":1,"title":"When I record a playthrough of a story-driven game, which narrative-runtime behaviours follow the capture clock and which do not (typewriter text, randomness, audio)?","status":"active","change_note":"created","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import"},"created_at":"2026-10-23T23:37:46.141Z"}]}