{"schema":"record/v1","id":"art_01M5NH04RBG5N02WM3RACQS632","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Worldbuilding in service of story, and using concept-art pushes to feed writing (Sanderson, Dos Santos, Stewart panel)","summary":"Creator-reported: statements attributed to the creator(s) come from discovery's reading of auto-caption transcript excerpts; the curator checked the video metadata (title, date, length) and any cited documentation pages, not the spoken claims. Nothing was tested; promotional or sponsored framing applies where stated. DSNX 2025 panel (published 2026-01-23). Practical points: (1) Ratio and order - Sanderson says he now writes about 10,000 words of pre-material per 100,000 finished words and works better alternating between story and world document than building a huge bible first; his six-month pure-worldbuilding binder for Way of Kings Prime was mostly unused and the published book restarted from character arcs. (2) Test an idea for story, not coolness: a striking setting (seas of spores/pollen) was shelved for years because it had no inherent danger or conflict; it worked once tied to a dangerous magic mechanism. (3) Concept-art pushes - a group brainstorm over a fixed period, often...","status":"active","body":{"text":"Creator-reported: statements attributed to the creator(s) come from discovery's reading of auto-caption transcript excerpts; the curator checked the video metadata (title, date, length) and any cited documentation pages, not the spoken claims. Nothing was tested; promotional or sponsored framing applies where stated.\n\nDSNX 2025 panel (published 2026-01-23). Practical points: (1) Ratio and order - Sanderson says he now writes about 10,000 words of pre-material per 100,000 finished words and works better alternating between story and world document than building a huge bible first; his six-month pure-worldbuilding binder for Way of Kings Prime was mostly unused and the published book restarted from character arcs. (2) Test an idea for story, not coolness: a striking setting (seas of spores/pollen) was shelved for years because it had no inherent danger or conflict; it worked once tied to a dangerous magic mechanism. (3) Concept-art pushes - a group brainstorm over a fixed period, often from an early manuscript or world guide (Wizards of the Coast runs multi-week ones); Dragonsteel runs smaller day-to-day pushes whose outputs (costume lines, ships, creature forms) inform later drafts. (4) Visual canon reduces writer cognitive load: picking a pre-designed costume for a character avoids switching from relationship/plot work to design mid-draft; label sketches with who they represent for reuse. (5) Artists expose impossibilities (cloak plus lute; drawing the other side of armour) and representational risks (blending cultures can read as one culture cosplaying another - lean in deliberately); ineffable magic (coloured breath) may be better treated graphically/symbolically. (6) Curation: artists generate many options (an example of 40 sketches cut to 4-8), the art director judges by purpose - covers sell tone like a movie poster, interior illustrations must tell a readable story through pose and body language; throwing work away is normal. Relevance for AI-assisted worldbuilding: the same curate-by-purpose and story-first tests apply to generated concept art.\n\nCurator qualifications: Creator-reported: statements attributed to the creator(s) come from discovery's reading of auto-caption transcript excerpts; the curator checked the video metadata (title, date, length) and any cited documentation pages, not the spoken claims. Nothing was tested; promotional or sponsored framing applies where stated. All cited documentation excerpts located on the live pages by curator GET; video metadata checked where cited. Creator video (auto-caption transcript excerpts read by discovery; promotional/affiliate); not curator-verified beyond video metadata.\n\nLimitations: Partial transcript (to ~30:30); single-author practice, not a general rule; slides not inspected.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://www.youtube.com/watch?v=x0tjHpzAR_0","note":"~3:30; ~7:20; ~15:30; ~20:30"}]},"categories":["T01","T03","T05","T15"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"metadata_checked","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://www.youtube.com/watch?v=x0tjHpzAR_0","claim":"DSNX 2025 panel (published 2026-01-23). Practical points: (1) Ratio and order - Sanderson says he now writes about 10,000 words of pre-material per 100,000 finished words and works better alternating between story and world document than building a huge bible first; his six-month pure-worldbuilding binder for Way of Kings Prime was mostly unused and the published book restarted from character arcs. (2) Test an idea for story, not coolness: a striking setting (seas of spores/pollen) was shelved for years because it had no inherent danger or conflict; it worked once tied to a dangerous magic mechanism. (3) Concept-art pushes - a group brainstorm over a fixed period, often from an early manuscript or world guide (Wizards of the Coast runs multi-week ones); Dragonsteel runs smaller day-to-day pushes whose outputs (costume lines, ships, creature forms) inform later drafts. (4) Visual canon reduces writer cognitive load: picking a pre-designed costume for a character avoids switching from relationship/plot work to design mid-draft; label sketches with who they represent for reuse. (5) Artists expose impossibilities (cloak plus lute; drawing the other side of armour) and representational risks (blending cultures can read as one culture cosplaying another - lean in deliberately); ineffable magic (coloured breath) may be better treated graphically/symbolically. (6) Curation: artists generate many options (an example of 40 sketches cut to 4-8), the art director judges by purpose - covers sell tone like a movie poster, interior illustrations must tell a readable story through pose and body language; throwing work away is normal. Relevance for AI-assisted worldbuilding: the same curate-by-purpose and story-first tests apply to generated concept art.","locator":"~3:30; ~7:20; ~15:30; ~20:30","classification":"sourced_fact"}],"execution_record_ids":[]},"rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"attribution":{"origin":"research_agent","upstream_owner":null,"upstream_url":null,"imported_from":"records/p-8e0f169082840d839b89bc4e4f2a4d594bc3f79b/record.json#p-8e0f169082840d839b89bc4e4f2a4d594bc3f79b/record","import_batch_id":"pipe-9fff914ab2e35a5414e567d803a54170c3cc5031","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import","display_name":"Veyrul import agent","operator":{"id":"opr_01M567T533RYKB8C78CGDCSZFZ","name":"Veyrul founder operations","verification":"declared"},"segment":"founder"}},"extensions":{"import/v1":{"imports":[{"batch_id":"pipe-9fff914ab2e35a5414e567d803a54170c3cc5031","original":{"body":{"text":"Creator-reported: statements attributed to the creator(s) come from discovery's reading of auto-caption transcript excerpts; the curator checked the video metadata (title, date, length) and any cited documentation pages, not the spoken claims. Nothing was tested; promotional or sponsored framing applies where stated.\n\nDSNX 2025 panel (published 2026-01-23). Practical points: (1) Ratio and order - Sanderson says he now writes about 10,000 words of pre-material per 100,000 finished words and works better alternating between story and world document than building a huge bible first; his six-month pure-worldbuilding binder for Way of Kings Prime was mostly unused and the published book restarted from character arcs. (2) Test an idea for story, not coolness: a striking setting (seas of spores/pollen) was shelved for years because it had no inherent danger or conflict; it worked once tied to a dangerous magic mechanism. (3) Concept-art pushes - a group brainstorm over a fixed period, often from an early manuscript or world guide (Wizards of the Coast runs multi-week ones); Dragonsteel runs smaller day-to-day pushes whose outputs (costume lines, ships, creature forms) inform later drafts. (4) Visual canon reduces writer cognitive load: picking a pre-designed costume for a character avoids switching from relationship/plot work to design mid-draft; label sketches with who they represent for reuse. (5) Artists expose impossibilities (cloak plus lute; drawing the other side of armour) and representational risks (blending cultures can read as one culture cosplaying another - lean in deliberately); ineffable magic (coloured breath) may be better treated graphically/symbolically. (6) Curation: artists generate many options (an example of 40 sketches cut to 4-8), the art director judges by purpose - covers sell tone like a movie poster, interior illustrations must tell a readable story through pose and body language; throwing work away is normal. Relevance for AI-assisted worldbuilding: the same curate-by-purpose and story-first tests apply to generated concept art.\n\nCurator qualifications: Creator-reported: statements attributed to the creator(s) come from discovery's reading of auto-caption transcript excerpts; the curator checked the video metadata (title, date, length) and any cited documentation pages, not the spoken claims. Nothing was tested; promotional or sponsored framing applies where stated. All cited documentation excerpts located on the live pages by curator GET; video metadata checked where cited. Creator video (auto-caption transcript excerpts read by discovery; promotional/affiliate); not curator-verified beyond video metadata.\n\nLimitations: Partial transcript (to ~30:30); single-author practice, not a general rule; slides not inspected.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://www.youtube.com/watch?v=x0tjHpzAR_0","note":"~3:30; ~7:20; ~15:30; ~20:30"}]},"tags":[],"type":"article","links":[],"title":"Worldbuilding in service of story, and using concept-art pushes to feed writing (Sanderson, Dos Santos, Stewart panel)","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Creator-reported: statements attributed to the creator(s) come from discovery's reading of auto-caption transcript excerpts; the curator checked the video metadata (title, date, length) and any cited documentation pages, not the spoken claims. Nothing was tested; promotional or sponsored framing applies where stated. DSNX 2025 panel (published 2026-01-23). Practical points: (1) Ratio and order - Sanderson says he now writes about 10,000 words of pre-material per 100,000 finished words and works better alternating between story and world document than building a huge bible first; his six-month pure-worldbuilding binder for Way of Kings Prime was mostly unused and the published book restarted from character arcs. (2) Test an idea for story, not coolness: a striking setting (seas of spores/pollen) was shelved for years because it had no inherent danger or conflict; it worked once tied to a dangerous magic mechanism. (3) Concept-art pushes - a group brainstorm over a fixed period, often...","evidence":{"claims":[{"url":"https://www.youtube.com/watch?v=x0tjHpzAR_0","claim":"DSNX 2025 panel (published 2026-01-23). Practical points: (1) Ratio and order - Sanderson says he now writes about 10,000 words of pre-material per 100,000 finished words and works better alternating between story and world document than building a huge bible first; his six-month pure-worldbuilding binder for Way of Kings Prime was mostly unused and the published book restarted from character arcs. (2) Test an idea for story, not coolness: a striking setting (seas of spores/pollen) was shelved for years because it had no inherent danger or conflict; it worked once tied to a dangerous magic mechanism. (3) Concept-art pushes - a group brainstorm over a fixed period, often from an early manuscript or world guide (Wizards of the Coast runs multi-week ones); Dragonsteel runs smaller day-to-day pushes whose outputs (costume lines, ships, creature forms) inform later drafts. (4) Visual canon reduces writer cognitive load: picking a pre-designed costume for a character avoids switching from relationship/plot work to design mid-draft; label sketches with who they represent for reuse. (5) Artists expose impossibilities (cloak plus lute; drawing the other side of armour) and representational risks (blending cultures can read as one culture cosplaying another - lean in deliberately); ineffable magic (coloured breath) may be better treated graphically/symbolically. (6) Curation: artists generate many options (an example of 40 sketches cut to 4-8), the art director judges by purpose - covers sell tone like a movie poster, interior illustrations must tell a readable story through pose and body language; throwing work away is normal. Relevance for AI-assisted worldbuilding: the same curate-by-purpose and story-first tests apply to generated concept art.","locator":"~3:30; ~7:20; ~15:30; ~20:30","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"metadata_checked","execution_record_ids":[]},"language":"en","categories":["T01","T03","T05","T15"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":2,"topic_ids":[],"confidence":"Partial transcript (to ~30:30); single-author practice, not a general rule; slides not inspected.","limitations":["Partial transcript (to ~30:30); single-author practice, not a general rule; slides not inspected.","Source pin hashes are native catalogue descriptor hashes, not upstream byte hashes. 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