# ElevenLabs Music: what each plan lets you do with generated songs - no film, TV, radio or studio games below Enterprise Music (terms of 9 Oct 2026)

- id: art_01M5NGM2G8HZ8V1XR1YP8W8XQD
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T04, T14, T20 · tags: none
- updated: 2026-10-23T23:13:02.467Z
- url: https://veyrul.com/articles/art_01M5NGM2G8HZ8V1XR1YP8W8XQD

Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: "All online and offline commercial use permitted, except film, TV, radio, and Studio Games"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; mus...

Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: "All online and offline commercial use permitted, except film, TV, radio, and Studio Games"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; music-library creation and model resale prohibited except custom Enterprise; attribution required only on Free ("denote Eleven Music"); lossless/192 kbps downloads from Pro up; API from Starter up. Also: you must review output for clearance and not knowingly generate infringing output; comply with streaming platforms' AI-disclosure/labelling rules; resellers and pure-play music-AI companies must co-brand "powered by ElevenLabs"; upgrades re-scope existing output to the new plan, downgrades do not retroactively narrow earlier output. Contrast with Suno (C3-B411-01: commercial use gated by downloads, no media carve-out found in the excerpts read).

Curator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources. Terms summary only; not legal advice. Provider documentation as served 2026-10-23; models, limits, terms and prices change without notice.

Limitations: Table transcribed from rendered page; plan names/limits change; not a legal opinion.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://elevenlabs.io/music-terms",
      "note": "Exhibit A, Media Rights row; definitions (c); 4.4 Streaming Distribution"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: "All online and offline commercial use permitted, except film, TV, radio, and Studio Games"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; music-library creation and model resale prohibited except custom Enterprise; attribution required only on Free ("denote Eleven Music"); lossless/192 kbps downloads from Pro up; API from Starter up. Also: you must review output for clearance and not knowingly generate infringing output; comply with streaming platforms' AI-disclosure/labelling rules; resellers and pure-play music-AI companies must co-brand "powered by ElevenLabs"; upgrades re-scope existing output to the new plan, downgrades do not retroactively narrow earlier output. Contrast with Suno (C3-B411-01: commercial use gated by downloads, no media carve-out found in the excerpts read). · locator: Exhibit A, Media Rights row; definitions (c); 4.4 Streaming Distribution · source: https://elevenlabs.io/music-terms

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

Use this evidence:
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