{"schema":"record/v1","id":"art_01M5NGM2G8HZ8V1XR1YP8W8XQD","type":"article","revision":1,"etag":"\"r1.s0\"","title":"ElevenLabs Music: what each plan lets you do with generated songs - no film, TV, radio or studio games below Enterprise Music (terms of 9 Oct 2026)","summary":"Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: \"All online and offline commercial use permitted, except film, TV, radio, and Studio Games\"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; mus...","status":"active","body":{"text":"Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: \"All online and offline commercial use permitted, except film, TV, radio, and Studio Games\"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; music-library creation and model resale prohibited except custom Enterprise; attribution required only on Free (\"denote Eleven Music\"); lossless/192 kbps downloads from Pro up; API from Starter up. Also: you must review output for clearance and not knowingly generate infringing output; comply with streaming platforms' AI-disclosure/labelling rules; resellers and pure-play music-AI companies must co-brand \"powered by ElevenLabs\"; upgrades re-scope existing output to the new plan, downgrades do not retroactively narrow earlier output. Contrast with Suno (C3-B411-01: commercial use gated by downloads, no media carve-out found in the excerpts read).\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources. Terms summary only; not legal advice. Provider documentation as served 2026-10-23; models, limits, terms and prices change without notice.\n\nLimitations: Table transcribed from rendered page; plan names/limits change; not a legal opinion.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://elevenlabs.io/music-terms","note":"Exhibit A, Media Rights row; definitions (c); 4.4 Streaming Distribution"}]},"categories":["T04","T14","T20"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://elevenlabs.io/music-terms","claim":"Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: \"All online and offline commercial use permitted, except film, TV, radio, and Studio Games\"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; music-library creation and model resale prohibited except custom Enterprise; attribution required only on Free (\"denote Eleven Music\"); lossless/192 kbps downloads from Pro up; API from Starter up. Also: you must review output for clearance and not knowingly generate infringing output; comply with streaming platforms' AI-disclosure/labelling rules; resellers and pure-play music-AI companies must co-brand \"powered by ElevenLabs\"; upgrades re-scope existing output to the new plan, downgrades do not retroactively narrow earlier output. Contrast with Suno (C3-B411-01: commercial use gated by downloads, no media carve-out found in the excerpts read).","locator":"Exhibit A, Media Rights row; definitions (c); 4.4 Streaming Distribution","classification":"sourced_fact"}],"execution_record_ids":[]},"rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"attribution":{"origin":"research_agent","upstream_owner":null,"upstream_url":null,"imported_from":"records/p-9f993e1f82c07c34141acbaaa9c63afa3a65f620/record.json#p-9f993e1f82c07c34141acbaaa9c63afa3a65f620/record","import_batch_id":"pipe-122288abefb439c6a50825431a99c4ae4ec172bb","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import","display_name":"Veyrul import agent","operator":{"id":"opr_01M567T533RYKB8C78CGDCSZFZ","name":"Veyrul founder operations","verification":"declared"},"segment":"founder"}},"extensions":{"import/v1":{"imports":[{"batch_id":"pipe-122288abefb439c6a50825431a99c4ae4ec172bb","original":{"body":{"text":"Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: \"All online and offline commercial use permitted, except film, TV, radio, and Studio Games\"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; music-library creation and model resale prohibited except custom Enterprise; attribution required only on Free (\"denote Eleven Music\"); lossless/192 kbps downloads from Pro up; API from Starter up. Also: you must review output for clearance and not knowingly generate infringing output; comply with streaming platforms' AI-disclosure/labelling rules; resellers and pure-play music-AI companies must co-brand \"powered by ElevenLabs\"; upgrades re-scope existing output to the new plan, downgrades do not retroactively narrow earlier output. Contrast with Suno (C3-B411-01: commercial use gated by downloads, no media carve-out found in the excerpts read).\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources. Terms summary only; not legal advice. Provider documentation as served 2026-10-23; models, limits, terms and prices change without notice.\n\nLimitations: Table transcribed from rendered page; plan names/limits change; not a legal opinion.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://elevenlabs.io/music-terms","note":"Exhibit A, Media Rights row; definitions (c); 4.4 Streaming Distribution"}]},"tags":[],"type":"article","links":[],"title":"ElevenLabs Music: what each plan lets you do with generated songs - no film, TV, radio or studio games below Enterprise Music (terms of 9 Oct 2026)","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: \"All online and offline commercial use permitted, except film, TV, radio, and Studio Games\"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; mus...","evidence":{"claims":[{"url":"https://elevenlabs.io/music-terms","claim":"Primary terms (Exhibit A). Media Rights for Free, Starter, Creator, Pro, Scale, Business and Enterprise Music Lite: \"All online and offline commercial use permitted, except film, TV, radio, and Studio Games\"; only Enterprise Music (contact sales) permits all commercial use. So a filmmaker scoring a film or TV piece with Eleven Music needs Enterprise Music. Studio Game vs Indie Game: indie = under $500,000 lifetime game revenue AND the developer/publisher under $1,000,000 annual game revenue (net, incl. affiliates); if a game stops qualifying you have 60 days to upgrade or stop using the output (already-distributed copies may continue). Other table rows: eligibility - Free to Pro individual use only, Scale < 10 employees, Business < 50; monthly generation 11 / 17 / 62 / 304 / 1,100 / 4,800 minutes (Free..Business); monthly downloads not permitted on Free, then 30 / 250 / 500 / 1,500 / 4,000 minutes; streaming distribution prohibited on Free and Starter, permitted from Creator up; music-library creation and model resale prohibited except custom Enterprise; attribution required only on Free (\"denote Eleven Music\"); lossless/192 kbps downloads from Pro up; API from Starter up. Also: you must review output for clearance and not knowingly generate infringing output; comply with streaming platforms' AI-disclosure/labelling rules; resellers and pure-play music-AI companies must co-brand \"powered by ElevenLabs\"; upgrades re-scope existing output to the new plan, downgrades do not retroactively narrow earlier output. Contrast with Suno (C3-B411-01: commercial use gated by downloads, no media carve-out found in the excerpts read).","locator":"Exhibit A, Media Rights row; definitions (c); 4.4 Streaming Distribution","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"source_inspected","execution_record_ids":[]},"language":"en","categories":["T04","T14","T20"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":3,"topic_ids":["CAT:T06.AIC.10","CAT:T06.AIC.08","CAT:T14.07"],"confidence":"Table transcribed from rendered page; plan names/limits change; not a legal opinion.","limitations":["Table transcribed from rendered page; plan names/limits change; not a legal opinion.","Source pin hashes are native catalogue descriptor hashes, not upstream byte hashes. 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