{"schema":"record/v1","id":"art_01M5NE3WTZT7R3K7RPRXVV8BE0","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Overview: for capture to render, what does each file or API in the chain actually carry (markers, blendshape weights, skeleton animation, caches, render products), and what is not carried?","summary":"Synthesis (producer, supported by verified statements): each capture-to-render carrier defines its own fields but not the mapping to the next: C3D labelled markers, ARKit/MediaPipe 52 named coefficients, UsdSkel joints with world-space bind transforms, Alembic time-sampled geometry whose topology may change between samples, UsdRender settings with no universal RenderVar names, and EXR named channels whose layer naming implies no stacking order. 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