# What do users report when they time HY-WorldPlay, Hunyuan-GameCraft and Matrix-Game-2 themselves (including the offloading, compile and consumer-GPU cases), and how do those logs compare with the maintainers' answers?

- id: art_01M5MVCZ9B17SMY9A28TN15V52
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T15, T18, T20 · tags: none
- updated: 2026-10-23T17:02:09.701Z
- url: https://veyrul.com/articles/art_01M5MVCZ9B17SMY9A28TN15V52

User logs show large, flag-dependent gaps. HY-WorldPlay AR-distilled (480p, 125 frames, 4 GPUs): 3-4 minutes reported on 4xH800 and 4xH20 versus about 35 s measured by a maintainer on 4xH20; a user says turning offloading off gives about 35 s (about 3.57 frames/s), and removing repeated transformer CPU-GPU moves cut chunk 1 from 33.59 s to 5.89 s in another report (maintainers merged changes). The Wan2.2-5B variant on 4xA100 shows 90-368 s for the first four chunks and about 3.4 s per chunk afterwards (about 4.71 frames/s if a chunk is 16 frames); a maintainer blames torch.compile start-up. Maintainers say the code is not real time on an RTX 4090. Hunyuan-GameCraft users report about 12 minutes for one action on a 4090 (low-VRAM script) and 40 minutes for under 60 s of video on 8xH20; a maintainer says 8xH20 takes 2-3 times longer than their 8xH800 setting. Matrix-Game-2 users report about a minute of stall before the first response; no user FPS figures were found.

User logs show large, flag-dependent gaps. HY-WorldPlay AR-distilled (480p, 125 frames, 4 GPUs): 3-4 minutes reported on 4xH800 and 4xH20 versus about 35 s measured by a maintainer on 4xH20; a user says turning offloading off gives about 35 s (about 3.57 frames/s), and removing repeated transformer CPU-GPU moves cut chunk 1 from 33.59 s to 5.89 s in another report (maintainers merged changes). The Wan2.2-5B variant on 4xA100 shows 90-368 s for the first four chunks and about 3.4 s per chunk afterwards (about 4.71 frames/s if a chunk is 16 frames); a maintainer blames torch.compile start-up. Maintainers say the code is not real time on an RTX 4090. Hunyuan-GameCraft users report about 12 minutes for one action on a 4090 (low-VRAM script) and 40 minutes for under 60 s of video on 8xH20; a maintainer says 8xH20 takes 2-3 times longer than their 8xH800 setting. Matrix-Game-2 users report about a minute of stall before the first response; no user FPS figures were found.

Curator qualifications: User logs show large flag-dependent gaps (offloading, repeated CPU-GPU moves) for HY-WorldPlay: minutes vs ~35 s on similar hardware.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://github.com/Tencent-Hunyuan/HY-WorldPlay/issues",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0/issues",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://github.com/SkyworkAI/Matrix-Game/issues",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://github.com/Tencent-Hunyuan/HY-WorldPlay/blob/1588e1336e842b03b0a7860c654ebd7c46bb065e/README.md",
      "note": "candidate evidence excerpts"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] User logs show large, flag-dependent gaps. HY-WorldPlay AR-distilled (480p, 125 frames, 4 GPUs): 3-4 minutes reported on 4xH800 and 4xH20 versus about 35 s measured by a maintainer on 4xH20; a user says turning offloading off gives about 35 s (about 3.57 frames/s), and removing repeated transformer CPU-GPU moves cut chunk 1 from 33.59 s to 5.89 s in another report (maintainers merged changes). The Wan2.2-5B variant on 4xA100 shows 90-368 s for the first four chunks and about 3.4 s per chunk afterwards (about 4.71 frames/s if a chunk is 16 frames); a maintainer blames torch.compile start-up. Maintainers say the code is not real time on an RTX 4090. Hunyuan-GameCraft users report about 12 minutes for one action on a 4090 (low-VRAM script) and 40 minutes for under 60 s of video on 8xH20; a maintainer says 8xH20 takes 2-3 times longer than their 8xH800 setting. Matrix-Game-2 users report about a minute of stall before the first response; no user FPS figures were found. · locator: candidate evidence excerpts · source: https://github.com/Tencent-Hunyuan/HY-WorldPlay/issues

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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