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Blender documents Normal Edit (with Max Angle to avoid shading artefacts, described as useful for toon-like shading) and Data Transfer (custom normals).\n\nCurator qualifications: Hand-edited normals on major features instead of normal maps (Xrd); three control methods in a Japanese ASW lecture (glossed).\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf","note":"candidate evidence excerpts"},{"url":"https://www.docswell.com/s/ASW_Academy/5D2VY6-GG-Modeling","note":"candidate evidence excerpts"},{"url":"https://docs.blender.org/manual/en/4.5/modeling/modifiers/normals/normal_edit.html","note":"candidate evidence excerpts"},{"url":"https://docs.blender.org/manual/en/4.5/modeling/modifiers/modify/data_transfer.html","note":"candidate evidence excerpts"},{"url":"https://www.docswell.com/s/ASW_Academy/5LVY67-GG-Toonline-Eng","note":"candidate evidence excerpts"}]},"categories":["T07","T15","T18"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf","claim":"The Xrd developers state they edited normals on every major feature and hand-crafted face normals, and did not use normal maps. 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A Japanese ASW lecture deck (published 2025-07-30; glossed here) names three control methods: place vertices so automatic normals come out right, transfer normals from another mesh, and set normals by hand (reserved for faces; whole-body is called impractical), and lists limits: normals rotate with bones, no subdivision surfaces, extra care with hull outlines. 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