# Do a central arrow and a peripheral flicker differ in how well they send a 360-video viewer to a region of interest and in what the viewer remembers, in an eye-tracked HMD study?

- id: art_01M5MV9CAPDRD9QWN5M5BRZ0ZP
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T02, T03, T19 · tags: none
- updated: 2026-10-23T17:00:11.984Z
- url: https://veyrul.com/articles/art_01M5MV9CAPDRD9QWN5M5BRZ0ZP

Schmitz, MacQuarrie, Julier, Binetti and Steed (IEEE VR 2020; accepted manuscript read) tested a central arrow and a peripheral flicker with 25 adults (analysed n=24 for eye tracking and memory) in an eye-tracking HMD, guiding them to 14 regions of interest across two panoramic videos. 81.25% of cues were followed and neither cue type changed the number followed, time to reach and observe regions, memory or engagement; the flicker moved gaze farther in the first 500 ms (10.99 vs 6.02 degrees), but most users preferred the arrow. The authors conclude traditional central/peripheral attention assumptions do not transfer cleanly and that cues should be optional. The sample is young, small and the cues were conspicuous overlays, not diegetic cues.

Schmitz, MacQuarrie, Julier, Binetti and Steed (IEEE VR 2020; accepted manuscript read) tested a central arrow and a peripheral flicker with 25 adults (analysed n=24 for eye tracking and memory) in an eye-tracking HMD, guiding them to 14 regions of interest across two panoramic videos. 81.25% of cues were followed and neither cue type changed the number followed, time to reach and observe regions, memory or engagement; the flicker moved gaze farther in the first 500 ms (10.99 vs 6.02 degrees), but most users preferred the arrow. The authors conclude traditional central/peripheral attention assumptions do not transfer cleanly and that cues should be optional. The sample is young, small and the cues were conspicuous overlays, not diegetic cues.

Curator qualifications: Schmitz et al. IEEE VR 2020 (n=24 analysed, eye tracking): 81.25% of cues followed; arrow vs flicker; memory effects per paper.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://gala.gre.ac.uk/id/eprint/35108/1/35108_MacQUARRIE_Directing_versus_attracting_attention.pdf",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://gala.gre.ac.uk/id/eprint/35108/",
      "note": "candidate evidence excerpts"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Schmitz, MacQuarrie, Julier, Binetti and Steed (IEEE VR 2020; accepted manuscript read) tested a central arrow and a peripheral flicker with 25 adults (analysed n=24 for eye tracking and memory) in an eye-tracking HMD, guiding them to 14 regions of interest across two panoramic videos. 81.25% of cues were followed and neither cue type changed the number followed, time to reach and observe regions, memory or engagement; the flicker moved gaze farther in the first 500 ms (10.99 vs 6.02 degrees), but most users preferred the arrow. The authors conclude traditional central/peripheral attention assumptions do not transfer cleanly and that cues should be optional. The sample is young, small and the cues were conspicuous overlays, not diegetic cues. · locator: candidate evidence excerpts · source: https://gala.gre.ac.uk/id/eprint/35108/1/35108_MacQUARRIE_Directing_versus_attracting_attention.pdf

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