# In a controlled comparison of attention-guidance methods for 360-degree video (including forced rotation, a follow-the-object cue, an actor guide and gestures), which worked best, and under what conditions and sample size?

- id: art_01M5MV9B02BT1W5JHNR7Q43SQC
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T02, T03, T19 · tags: none
- updated: 2026-10-23T17:00:10.620Z
- url: https://veyrul.com/articles/art_01M5MV9B02BT1W5JHNR7Q43SQC

Speicher et al. (TVX 2019; 32 participants, within-subjects, 8 methods x 2 devices = 512 trials, short static-camera party-game clips without sound) report that every tested guidance method beat no guidance on identifying a blinking target, with a coloured follow-the-object sphere best and an actor who guides second, forced rotation not significantly less accurate than the others but lowest in user experience with the most disorientation, and an object-blink halo poor. More than a third did not follow the best cue. The result applies to this task (spotting one blinking object), seated viewers, static camera and no audio; it does not measure story comprehension or missed story events.

Speicher et al. (TVX 2019; 32 participants, within-subjects, 8 methods x 2 devices = 512 trials, short static-camera party-game clips without sound) report that every tested guidance method beat no guidance on identifying a blinking target, with a coloured follow-the-object sphere best and an actor who guides second, forced rotation not significantly less accurate than the others but lowest in user experience with the most disorientation, and an object-blink halo poor. More than a third did not follow the best cue. The result applies to this task (spotting one blinking object), seated viewers, static camera and no audio; it does not measure story comprehension or missed story events.

Curator qualifications: Speicher et al. TVX 2019 (32 participants, 512 trials, silent static clips): every guidance method beat none; coloured follow-sphere best, guiding actor second.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://www-live.dfki.de/fileadmin/user_upload/import/10317_main.pdf",
      "note": "candidate evidence excerpts"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] Speicher et al. (TVX 2019; 32 participants, within-subjects, 8 methods x 2 devices = 512 trials, short static-camera party-game clips without sound) report that every tested guidance method beat no guidance on identifying a blinking target, with a coloured follow-the-object sphere best and an actor who guides second, forced rotation not significantly less accurate than the others but lowest in user experience with the most disorientation, and an object-blink halo poor. More than a third did not follow the best cue. The result applies to this task (spotting one blinking object), seated viewers, static camera and no audio; it does not measure story comprehension or missed story events. · locator: candidate evidence excerpts · source: https://www-live.dfki.de/fileadmin/user_upload/import/10317_main.pdf

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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