{"data":[{"revision":1,"title":"How do sound designers use point-of-view and off-screen sound to tell the story, with what concrete techniques, and where does it stop working?","status":"active","change_note":"created","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import"},"created_at":"2026-10-23T16:54:35.178Z"}]}