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Graph recognition is not in the source; this candidate offers a labelled-synthesis rule table mapping each pattern's description to measurable graph and state properties, checked against one real graph (Cave of Time: near-tree, 0 cycles).","status":"active","body":{"text":"Ashwell's post gives qualitative cost and failure statements only: a whole-body scan found no cost, hours or word-count terms and one digit string ('80 Days'). So 'writing volume' is stated only in relative terms (gauntlet easiest, sorting hat may mean several games, floating modules need a large amount of content). Graph recognition is not in the source; this candidate offers a labelled-synthesis rule table mapping each pattern's description to measurable graph and state properties, checked against one real graph (Cave of Time: near-tree, 0 cycles).\n\nCurator qualifications: Verified: Ashwell's post gives relative cost statements only (no quantitative figures). The recognition table is the producer's synthesis and is labelled so. Its single check (Cave of Time near-tree) is consistent with the reported statistics. It is untested as a classifier, and the source itself says categories overlap.\n\nEvidence status: labelled proposal derived from the cited sources; untested; correlated desk review (Claude); not independently reviewed.","citations":[{"url":"https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games","note":"whole text (10737 chars, whitespace-collapsed); summary table row 1"},{"url":"https://sboyles.github.io/cyoa/001.html","note":"whole text (10737 chars, whitespace-collapsed); summary table row 1"},{"url":"https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/","note":"observed URL (dated/alias form of the cited catalogue source; canonical identity retained)"}]},"categories":["T01","T18","T20"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games","claim":"Ashwell's post gives qualitative cost and failure statements only: a whole-body scan found no cost, hours or word-count terms and one digit string ('80 Days'). 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